Ultra Warfare restored · VRWarper
⤓ Download · 31.5 MBHow this got here. The VRWarper Collection has a file by this name, and theexiled’s dead
mods_database.php listed the same name — but theexiled’s own copy is gone, so the match is by filename only and not content-verified. Any details below are read from the file’s own contents, not from theexiled.- Filename
Ultra_Warfare.zip- Size
- 31.5 MB
- Type
- ZIP
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — Ultra_Warfare/READ ME!/readme.txt (from the archive itself)
=================Ultra_Warfare Alpha release========================== //installation extract this to your tribe directory (C:/Dynamix/tribes). there should be a folder named Ultra_Warfare that inside of your tribes folder... go inside it and goto "readme!" folder... inside you will find things needed to get you started.. use the non-dedicated for either joining servers... or to use to do self hosting... this is the one you will need if you plan on joining any warfare server.. if you don't the vols will not get loaded and thus you won't be able to join.. understand this cause this is the frequently asked question when others try to join these kinds of servers. please let me know of any bugs that you find... could be sounds, crashes, something out of the ordinary. you need to know some things before attempting to play.. first off this is a still in testing.. no guarantee that you may not have some kind of issue.. no way of telling yet. you need to that there is a weapon named slayer that can only be bought with only one weapon in your inventory.... only because the weapon takes two slots.. once you buy it though you can fit more weapons.. the weapon also comes with two functions (thus two slots) primary is standard rockets... secondary (hit next weapon again to load it) will fire a guided rocket that you control!!! you have to crouch "x" in order to fire this weapon... you also have to be out of your sensor's range because the sensors interfere the missiles guided abilities... you are also limited two 3 missiles per team meaning only 3 are capable of being guided at a time.. this is to get rid of any issues that may occur. also theres a flag mover armor (heavies) that can grab your own flag and relocate it... to relocate you need to get a deployable flagstand and simple walk over it with flag... simple as that... good for tactical use... enjoy!!!! =) for info on dedicated server check dedicated.txt any questions or comments email me mtwur7824@hotmail.com, icq 70752450, or aim PWA7824
Readme — Ultra_Warfare/scripts/Viking/README (from the archive itself)
=================================================== Viking-Pack 3.3 Readme 2002-07-26 =================================================== First of all, respect to all the guys in the Tribes community that originally came up with all the scripts that are out there, almost everything in this pack derived from their work, and in some cases it's a total rip-off. Freaky, Presto, Crunchy, BigBunny, Mr.Poop, Writer, MentalTrouser, z0dd, Rayn, Labrat and many more. /Runar Mail: runar@vsdn.org Web: http://www.vsdn.org =================================================== Features and functions in Viking-Pack 3.3: =================================================== The most important difference between VP and other script packs is the use of the new functionality presented by server mod's like Fstat and BWadmin. It means that no msgs are parsed to get information! On a standard base server, msgs are parsed like any other script pack. This means some cpu consumtion. * FlagHud - Score. - Flag-location. - Team-size. - Auto/Manual waypointing. - Translucent blue bitmaps. * ItemHud - Mines, Grenades, Beacons and rep-kit count. - Translucent blue bitmaps. * TeamHud - Shows Teams, page-like style. - Shows players/team. - Shows kill/death count for players and teams (Fstat/BWadmin only). * DeathHud - SplitMsg type hud, shows all players kills/deaths/weapons * Kill/death popup - Popup when you kill someone or gets killed * CommanderHud - Small commander-map in a Hud. * AmmoHud - Shows ammo-level for current weapon * Capper TV - Shows your flagcarrier in fullscreen chasecam. - Show any other selected player, select by menu. * Reticle Compass - Shows the directional arrow on your reticle. * Custom Centerprints - Transparent centerprints. * RangeFinders - Mortar and Grenade sighting help. - Translucent blue bitmaps. * Reticles - Automatic or manual. - Translucent blue bitmaps. - Fstat "active" reticle that flashes on hit. * Common functionality - Ski, configurable delay. - Jump & Jet, toggleable on/off. - Fast Favourites, turn, announce etc. - Full force Mine and Grenades stream. - Dropper/Litterbug script for quick deployment. - Auto-drop of repair-packs, toggleable. - Auto or manual buy and use of rep-kits. - Use rep-kit on pick-up, if triggered. - Advanced "Incoming" chat. - Scavenger feature. Drops items not in loadout. - Enemy/Friendly flagstand waypoints. - Snipe-Zoom, lowers sens and switch to laser. - Chain-Zoom, lowers sens and change FOV. - Pilot Mode. - Drop mines, rep-kit, or ammo. - FlagEvent pop-up notifications. - Midair screenshot. (Fstat) - Retry & Join on full/passworded servers. - Custom Chat-menu. * Other features - Only uses msg-parsing on non-supported servers. - Server-based objective and kill tracking. (Fstat/BWadmin) - Advanced, fast, all variables Team/Flag-tracking.
Contents — 640 files (inside the archive)
- Ultra_Warfare/AW_extras.vol
- Ultra_Warfare/CC_extras.vol
- Ultra_Warfare/data_armor.vol
- Ultra_Warfare/data_exp.vol
- Ultra_Warfare/data_hud.vol
- Ultra_Warfare/data_misc.vol
- Ultra_Warfare/data_pack.vol
- Ultra_Warfare/data_proj.vol
- Ultra_Warfare/data_sound.vol
- Ultra_Warfare/data_tur.vol
- Ultra_Warfare/data_veh.vol
- Ultra_Warfare/data_wpn.vol
- Ultra_Warfare/DD_extras.vol
- Ultra_Warfare/DOX_textures.vol
- Ultra_Warfare/FC_extras.vol
- Ultra_Warfare/ID_extras.vol
- Ultra_Warfare/JC_extras.vol
- Ultra_Warfare/MM_extras.vol
- Ultra_Warfare/opencall2.vol
- Ultra_Warfare/popestuff.vol
- Ultra_Warfare/SC_extras.vol
- Ultra_Warfare/SW_extras.vol
- Ultra_Warfare/Thumbs.db
- Ultra_Warfare/skins/
- Ultra_Warfare/skins/background0.bmp
- Ultra_Warfare/skins/background1.bmp
- Ultra_Warfare/skins/background2.bmp
- Ultra_Warfare/skins/base_cold.bmp
- Ultra_Warfare/skins/base_rock.bmp
- Ultra_Warfare/skins/base_steel.bmp
- Ultra_Warfare/skins/base_tex2.bmp
- Ultra_Warfare/skins/base_warm.bmp
- Ultra_Warfare/skins/beagle.emblem1.bmp
- Ultra_Warfare/skins/beagle.emblem2.bmp
- Ultra_Warfare/skins/beagle.emblem3.bmp
- Ultra_Warfare/skins/blank.bmp
- Ultra_Warfare/skins/block.bmp
- Ultra_Warfare/skins/bmetal.bmp
- Ultra_Warfare/skins/Bodyhull.bmp
- Ultra_Warfare/skins/brightlogo.bmp
- Ultra_Warfare/skins/carpet_base.bmp
- Ultra_Warfare/skins/cold_16b.bmp
- Ultra_Warfare/skins/cold_32b.bmp
- Ultra_Warfare/skins/cold_64b.bmp
- Ultra_Warfare/skins/cold_ft.bmp
- Ultra_Warfare/skins/cold_wt.bmp
- Ultra_Warfare/skins/Connecting.bmp
- Ultra_Warfare/skins/control.bmp
- Ultra_Warfare/skins/darklogo.bmp
- Ultra_Warfare/skins/dark_16b.bmp
- Ultra_Warfare/skins/dark_ft.bmp
- Ultra_Warfare/skins/dark_wt.bmp
- Ultra_Warfare/skins/dobj1_object.bmp
- Ultra_Warfare/skins/dobj2_object.bmp
- Ultra_Warfare/skins/dropeagle5.bmp
- Ultra_Warfare/skins/dropeagle6.bmp
- Ultra_Warfare/skins/droppheonix5.bmp
- Ultra_Warfare/skins/dropwolf4.bmp
- Ultra_Warfare/skins/dsword.emblem1.bmp
- Ultra_Warfare/skins/dsword.emblem2.bmp
- Ultra_Warfare/skins/dsword.emblem9.bmp
- Ultra_Warfare/skins/ds_ablative.bmp
- Ultra_Warfare/skins/elevator1.bmp
- Ultra_Warfare/skins/elevator_square.bmp
- Ultra_Warfare/skins/exfaltop.bmp
- Ultra_Warfare/skins/exfloor.bmp
- Ultra_Warfare/skins/ext_grey.bmp
- Ultra_Warfare/skins/ext_grey2.bmp
- Ultra_Warfare/skins/ext_grey3.bmp
- Ultra_Warfare/skins/ext_grey9.bmp
- Ultra_Warfare/skins/ext_iron.bmp
- Ultra_Warfare/skins/ext_iron2.bmp
- Ultra_Warfare/skins/ext_iron3.bmp
- Ultra_Warfare/skins/ext_iron6.bmp
- Ultra_Warfare/skins/ext_stone6.bmp
- Ultra_Warfare/skins/ext_stone7.bmp
- Ultra_Warfare/skins/gold_32b.bmp
- Ultra_Warfare/skins/greyrib.bmp
- Ultra_Warfare/skins/iconcretebock.bmp
- Ultra_Warfare/skins/idkmetalstrip.bmp
- Ultra_Warfare/skins/igrate.bmp
- Ultra_Warfare/skins/iltconcrete.bmp
- Ultra_Warfare/skins/iltmetal.bmp
- Ultra_Warfare/skins/iltvent.bmp
- Ultra_Warfare/skins/imp_wall1.bmp
- Ultra_Warfare/skins/invtpnl1.bmp
- Ultra_Warfare/skins/ivent.bmp
- Ultra_Warfare/skins/lcccc.bmp
- Ultra_Warfare/skins/lcccc1.bmp
- Ultra_Warfare/skins/lcccc2.bmp
- Ultra_Warfare/skins/lcccc3.bmp
- Ultra_Warfare/skins/lcccc4.bmp
- Ultra_Warfare/skins/lccff.bmp
- Ultra_Warfare/skins/lccnn.bmp
- Ultra_Warfare/skins/lccrr.bmp
- Ultra_Warfare/skins/lccrr1.bmp
- Ultra_Warfare/skins/lcfff.bmp
- Ultra_Warfare/skins/lcfhh.bmp
- Ultra_Warfare/skins/lcfnn.bmp
- Ultra_Warfare/skins/lcfrr.bmp
- Ultra_Warfare/skins/lcggg.bmp
- Ultra_Warfare/skins/lcggg1.bmp
- Ultra_Warfare/skins/lchhh.bmp
- Ultra_Warfare/skins/lcnff.bmp
- Ultra_Warfare/skins/lcnhh.bmp
- Ultra_Warfare/skins/lcnnn.bmp
- Ultra_Warfare/skins/lcrff.bmp
- Ultra_Warfare/skins/lcrrr1.bmp
- Ultra_Warfare/skins/lcrrr4.bmp
- Ultra_Warfare/skins/lfccc.bmp
- Ultra_Warfare/skins/lffff.bmp
- Ultra_Warfare/skins/lffff1.bmp
- Ultra_Warfare/skins/lffff2.bmp
- Ultra_Warfare/skins/lffff3.bmp
- Ultra_Warfare/skins/lffrr.bmp
- Ultra_Warfare/skins/lffss.bmp
- Ultra_Warfare/skins/lfhhh.bmp
- Ultra_Warfare/skins/lfncc.bmp
- Ultra_Warfare/skins/lfnhh.bmp
- Ultra_Warfare/skins/lfnnn.bmp
- Ultra_Warfare/skins/lfnrr.bmp
- Ultra_Warfare/skins/lfrnn.bmp
- Ultra_Warfare/skins/lfrrr.bmp
- Ultra_Warfare/skins/lfrss.bmp
- Ultra_Warfare/skins/lfsrr.bmp
- Ultra_Warfare/skins/lfsss.bmp
- Ultra_Warfare/skins/lgccc.bmp
- Ultra_Warfare/skins/lgccc1.bmp
- Ultra_Warfare/skins/lggcc.bmp
- Ultra_Warfare/skins/lggcc1.bmp
- Ultra_Warfare/skins/lgggg.bmp
- Ultra_Warfare/skins/lhccc.bmp
- Ultra_Warfare/skins/lhcff.bmp
- Ultra_Warfare/skins/lhcnn.bmp
- Ultra_Warfare/skins/lhfcc.bmp
- Ultra_Warfare/skins/lhfff.bmp
- Ultra_Warfare/skins/lhfnn.bmp
- Ultra_Warfare/skins/lhhcc.bmp
- Ultra_Warfare/skins/lhhff.bmp
- Ultra_Warfare/skins/lhhhh.bmp
- Ultra_Warfare/skins/lhhhh1.bmp
- Ultra_Warfare/skins/lhhhh2.bmp
- Ultra_Warfare/skins/lhhhh3.bmp
- Ultra_Warfare/skins/lhhhh4.bmp
- Ultra_Warfare/skins/lhhnn.bmp
- Ultra_Warfare/skins/lhncc.bmp
- Ultra_Warfare/skins/lhnff.bmp
- Ultra_Warfare/skins/lhnnn.bmp
- Ultra_Warfare/skins/light_cold.bmp
- Ultra_Warfare/skins/light_dark.bmp
- Ultra_Warfare/skins/light_warm.bmp
- Ultra_Warfare/skins/lnccc.bmp
- Ultra_Warfare/skins/lnfff.bmp
- Ultra_Warfare/skins/lnhhh.bmp
- Ultra_Warfare/skins/lnnff.bmp
- Ultra_Warfare/skins/lnnnn.bmp
- Ultra_Warfare/skins/lnnnn1.bmp
- Ultra_Warfare/skins/lnnnn2.bmp
- Ultra_Warfare/skins/lnnnn3.bmp
- Ultra_Warfare/skins/lnnnn4.bmp
- Ultra_Warfare/skins/lnnrr.bmp
- Ultra_Warfare/skins/lnrrr.bmp
- Ultra_Warfare/skins/loading.bmp
- Ultra_Warfare/skins/lpath1.bmp
- Ultra_Warfare/skins/lpath2.bmp
- Ultra_Warfare/skins/lpath2a.bmp
- Ultra_Warfare/skins/lpath2b.bmp
- Ultra_Warfare/skins/lpath2c.bmp
- Ultra_Warfare/skins/lpath4.bmp
- Ultra_Warfare/skins/lpath4a.bmp
- Ultra_Warfare/skins/lpath5.bmp
- Ultra_Warfare/skins/lpath5a.bmp
- Ultra_Warfare/skins/lpath5b.bmp
- Ultra_Warfare/skins/lpathcurve.bmp
- Ultra_Warfare/skins/lpathcurve2.bmp
- Ultra_Warfare/skins/lrccc.bmp
- Ultra_Warfare/skins/lrfcc.bmp
- Ultra_Warfare/skins/lrfff.bmp
- Ultra_Warfare/skins/lrncc.bmp
- Ultra_Warfare/skins/lrnnn.bmp
- Ultra_Warfare/skins/lrrrr.bmp
- Ultra_Warfare/skins/lrrrr1.bmp
- Ultra_Warfare/skins/lrrrr2.bmp
- Ultra_Warfare/skins/lrrrr3.bmp
- Ultra_Warfare/skins/lrrrr4.bmp
- Ultra_Warfare/skins/lrrrr5.bmp
- Ultra_Warfare/skins/lrrrr6.bmp
- Ultra_Warfare/skins/lrrrr7.bmp
- Ultra_Warfare/skins/lRRSS.bmp
- Ultra_Warfare/skins/lRRSS1.bmp
- Ultra_Warfare/skins/lRRSS2.bmp
- Ultra_Warfare/skins/lrsff.bmp
- Ultra_Warfare/skins/lsfff.bmp
- Ultra_Warfare/skins/lsky0.bmp
- Ultra_Warfare/skins/lsky1.bmp
- Ultra_Warfare/skins/lsky2.bmp
- Ultra_Warfare/skins/lsky3.bmp
- Ultra_Warfare/skins/lsky4.bmp
- Ultra_Warfare/skins/lsky5.bmp
- Ultra_Warfare/skins/lsky6.bmp
- … 440 more