Starsiege - retail CD image (disc 1) unverified
⤓ Download · 520.1 MBContributed from the Unknown / unverified provenance; not present in theexiled’s catalog.
Retail Starsiege install disc as an ISO (volume label STARSIEGE1; AUTORUN/SETUP/EULA/DirectX). Despite the filename, the disc is Starsiege, not Tribes. Provenance unverified.
- Filename
StarsiegeAndStarsiegeTribes.iso- Size
- 520.1 MB
- Type
- ISO
- Version
- 1.01 (from readme)
- Format
- ISO 9660 CD-ROM filesystem data 'STARSIEGE1'
Readme — Readme.txt (from the archive itself)
STARSIEGE README FILE V. 1.01 4/12/99 About This Document: Thank you for Purchasing Starsiege, the ultimate in giant mechanized combat! This document contains last-minute information about Starsiege and other troubleshooting information not found in the manual. This README file includes information pertinent to general problems and questions you may have concerning this software or your computer. Should you experience any problems with Starsiege, please refer to this file for additional help in answering questions about the game and solving technical difficulties. CONTENTS: I: SYSTEM COMPATIBILITY II: ONLINE MANUAL III: OPENGL IIV: INTERNET SERVICE PROVIDER V: UPDATES AND PATCHES VI: HOSTING A GAME VII: NETWORK PERFORMANCE TUNING VIII: KNOWN PROBLEMS IX: TROUBLESHOOTING X: CONTACTING SIERRA I: SYSTEM COMPATIBILITY These are the minimum machine requirements needed to run Starsiege: Pentium 166, 32 MB RAM with 3D Graphics Accelerator Pentium 200, 32 MB RAM without a Graphics Accelerator 324MB Hard Disk space Platforms: Windows 95/98 w/DirectX6 Windows NT 4.0 w/Service Pack 4 Hardware Requirements: LAN Card or minimum 28.8 kps modem, 4x CD-ROM 2D Graphics Card: DirectDraw compatible card (minimum SVGA 640x480 @ 256 colors) 3D Graphics Card: 3Dfx Glide compatible 3D accelerator (recommended), or OpenGL compatible card (see below for more information on OpenGL) Sound Card Support: DirectSound and Directsound3D compatible sound cards Peripheral Support: Mouse, Keyboard, Joystick, or any compatible DirectInput device Network Support: Internet, TCP/IP, IPX, minimum 28.8 Kbps modem Starsiege requires DirectX to run properly on Windows 95/98. If you already have DirectX, you may elect not to re-install it. Should you decide to install it at a later time, run the dxsetup program located in the DirectX folder on the Starsiege Disk #1. If you are running Windows NT 4.0, you must have Service Pack 3 installed. If you do not have Service Pack 3 (or greater) installed, you will need to download it from WWW.MICROSOFT.COM. We recommend that you configure Windows with at least 200mb of virtual memory before running Starsiege. II: ONLINE MANUAL This version of Starsiege includes an online manual. Adobe AcrobatT is required to view the manual. When you install Starsiege you will be given the opportunity to install Adobe Acrobat if it is not already on your computer. If you choose to install Adobe Acrobat at that time, or if Adobe Acrobat is already on your computer, the Starsiege Installer will copy the online manual to your computer and setup a shortcut to it from your Start menu. Should you decline to install it Acrobat at that time, you can install it at a later date by running the application "Setup.exe", located in the "Adobe" folder on the CD-ROM. In this case you will have to manually access the online manual from the "Starsiege Manual" folder on the CD-ROM. III: OPENGL Starsiege supports OpenGL on video cards that use the nVidia Riva TNT chipset, the Intel i740 chipset, and the S3 Savage3D shipset. By the time you read this, other cards should be supported. Please see www.starsiegeplayers.com for details. To use OpenGL on a Riva TNT based card, you must have the latest drivers. Currently these are the Detonator drivers located in the "\Extras\TNT Detonator Drivers" folder on Starsiege Disk #1. To install the Detonator drivers, double-click on the "tnt_detonator.exe" application (in the aforementioned folder), and follow the on-screen instructions very carefully. To use OpenGL on any other card, be absolutely sure you have the latest drivers from the manufacturer. To run Starsiege in OpenGL mode, go to the Options screen from the Main Menu. In the "Full Screen Mode" drop-down box, select "OpenGL". From the "3D Hardware Type" drop-down box, select the chipset used on your video card. If you are experiencing low frame rates or "jerkyness" in Starsiege, try reducing some of the graphics detail levels (available from the "Graphics" tab in the Options menu, or from by pressing F11 during actual game play). Minor adjustments in detail levels, especially the "Scenery Detail" can significantly impact game performance. If you experience problems running Starsiege in OpenGL, try reducing the color depth of your desktop from 32 bit (True Color) to 16 bit (65536 colors), using the "Settings" tab in the "Display Properties" control panel. If you are using OpenGL under Windows 95 and have your taskbar set to "Always On Top" (which is the default), you will experience problems IF your taskbar has been placed at the top of the desktop or at the left of the desktop. The solution is to drag your taskbar to the bottom of your desktop, or uncheck the "Always On Top" box that is located in the "Taskbar Properties" dialog box, which is available from the Settings menu in the Start menu. IV: INTERNET SERVER PROVIDER To enjoy Starsiege fully, you must be connected to the Internet via a reliable Internet Service Provider (ISP). If you do not currently have an ISP, install the AT&T WorldNet(R) Service provided on the CD-ROM by running the Starsiege setup program. V: UPDATES AND PATCHES Running the Auto-Update program from the Starsiege Start menu will check automatically for any patches or updates to the game. You must be connected to the Internet for this program to work correctly. We also recommend you check the Starsiege web site at www.starsiegeplayers.com for the latest information. VI: HOSTING A GAME Hosting a game with more than a few players takes a fair amount of bandwidth. Hosting over a 28.8 modem connection is not recommended. By default, all hosted games are visible only to a network running the TCP/IP protocol such as the Internet or a LAN. If you are connected
Readme — setup/Readme.txt (from the archive itself)
Starsiege
1.0
Readme File
2/2/99
To read this file, select Edit/Word Wrap from the menu above
***********************************************************************
About This Document:
Thank you for purchasing Starsiege.
This document contains last-minute information about Starsiege and other information about the program not found in the Help Files. This README file includes information that pertains to general problems and questions you may have concerning this software or your computer. Should you experience any problems with Starsiege, please refer to this file for addition help on answering questions about the game and solving technical difficulties.
***********************************************************************
I: System Compatibility
II: Internet Service Provider
III: Updates And Patches
IV: Hosting A Game
V: Network Performance Tuning
VI: Changes from Printed Manual
VII: Known Problems
VIII: Troubleshooting
IX: Contacting Sierra
X: Technical Support
XI: Warranty and Legal Information
Thank you for Purchasing Starsiege, the ultimate in giant mechanized combat!
I: System Compatibility
These are the minimum requirements needed to run Starsiege:
Pentium 166, 32 MB RAM with 3D Graphics Accelerator
Pentium 200, 32 MB RAM without a Graphics Accelerator
160MB Hard Disk space
Platforms: Windows 95/98, Windows NT 4 with Service Pack 3
Hardware Requirements: LAN Card or minimum 28.8 kps modem, 4x CD ROM
2D Graphics Card: DirectDraw compatible card (minimum SVGA 640x480 @ 256 colors)
3D Graphics Card: 3Dfx Glide compatible 3D accelerator (recommended)
Sound Support: DirectSound compatible sound cards
Peripheral Support: Mouse, Keyboard
Network Support: Internet, TCP/IP, IPX
Starsiege requires DirectX to run properly on Windows 95/98. If you already have DirectX you may elect to not re-install it. Should you decide to install it at a later time, run the dxsetup program located in the DirectX6 folder on the CD-ROM. If you are running Windows NT 4.0, you will need to have Service Pack 3 installed. If you do not have Service Pack 3 installed, you will need to download it from WWW.MICROSOFT.COM. In addition, Starsiege has OpenGL support for graphics acceleration. To install the OpenGL drivers, click the Install OpenGL Drivers from the main menu of the setup.
II: Internet Server Provider
To fully enjoy Starsiege you need to be connected to the Internet via a reliable Internet Service Provider (ISP). If you do not currently have an ISP, install the AT&T WorldNet(R)
Service provided on the CD-ROM by running the Starsiege setup program.
III: Updates and Patches
Running the Auto-Update program from the Starsiege Start menu will check to see if there are any patches or updates to the game. You must be connected to the Internet for this program to work correctly. We also recommend that you check the Starsiege website at www.starsiegeplayers.com for the latest information.
IV: Hosting A Game
Hosting a game with more than a few players takes a fair amount of bandwidth. Hosting over a 28.8 modem connection is not recommended. By default, all hosted games are visible only to a network running the TCP/IP protocol such as the Internet or a LAN. If you are connected to a LAN only running the IPX protocol, you will need to select the IPX protocol from the connection type box in the Create Game menu. Those of you with faster Internet connections may wish to run dedicated servers. Information on how to configure and run a dedicated server is included in the game manual.
V: Network Performance Tuning
If you have a reliable connection to your ISP, but are still experiencing packet loss and lag in the game there is a Packet Rate option you can modify to help tune the game. To adjust the Packet rate, go to the Options-General screen.
VI: Changes from Printed Manual
Since the time of the printing of the manual and the shipping of the game, there have been some changes made to Starsiege, resulting in information in
the manual being out of date. These changes are:
VII: Known Issues
Here is a list of some of the known problems and interactions with other programs.
Gamma correction with Voodoo II and Banshee 3Dfx based cards. Changing the gamma corrections slider in the game has no immediate effect on these cards. You must exit and restart the game for your gamma value to take effect. Canopus 3D cards. At the time of this release, a number of people have experienced problems running Starsiege on these cards using these manufaturer's video drivers. The Glide reference drivers seem to work better. More information on 3Dfx/Glide drivers can be found in the Troubleshooting section.
VIII: Troubleshooting
We hope that you enjoy playing Starsiege. If you are running in any difficulties in getting the game to operate to your satisfaction, please read further. If the symptoms of the problem obviously point to sound or video issues, concentrate on those sections. Otherwise, please spend a couple of minutes reading the entire section. The time you spend here may well help you get Starsiege running and will help you to be prepared with information that will be helpful if you should need to contact Technical Support.
Section 1: Notes on Connection
If you cannot find a game to join, first check that you are connected to your ISP. If you are but still cannot connect, try Refresh and/or Find New Servers. If you still can't get connected try rerunning Starsiege.
Section 2: Notes on Sound Problems
Starsiege uses DirectSound, which is a part of Microsoft's DirectX programming interface, for sound generation. If you are having problems with distorted or no sound, check to make sure that your sound card drivers are DirectSound-compliant. To do Contents — 614 files (inside the archive)
- Adobe
- Adobe/DATA.TAG
- Adobe/Help
- Adobe/Help/ENU
- Adobe/Help/ENU/Acrobat.pdf
- Adobe/Help/ENU/Reader.pdf
- Adobe/Reader
- Adobe/Reader/AcroJs32.dll
- Adobe/Reader/AcroRd32.exe
- Adobe/Reader/Acrofx32.dll
- Adobe/Reader/ActiveX
- Adobe/Reader/ActiveX/PDF.tlb
- Adobe/Reader/ActiveX/pdf.ocx
- Adobe/Reader/Admui316.fon
- Adobe/Reader/AdobeBanner.awe
- Adobe/Reader/AdobeBannerenu.gif
- Adobe/Reader/AdobeFnt.lst
- Adobe/Reader/AdobeWeb10.awe
- Adobe/Reader/AdobeWeb10enu.gif
- Adobe/Reader/Adobeweb.dll
- Adobe/Reader/Agm.dll
- Adobe/Reader/Browser
- Adobe/Reader/Browser/nppdf32.dll
- Adobe/Reader/Cooltype.dll
- Adobe/Reader/Mfc42.dll
- Adobe/Reader/Msvcrt.dll
- Adobe/Reader/Oleaut32.dll
- Adobe/Reader/Optional
- Adobe/Reader/Optional/Readme.txt
- Adobe/Reader/ReadMe.pdf
- Adobe/Reader/plug_ins
- Adobe/Reader/plug_ins/AcroForm
- Adobe/Reader/plug_ins/AcroForm/Afill32.api
- Adobe/Reader/plug_ins/AcroForm/Aform.js
- Adobe/Reader/plug_ins/AcroForm/Afstrenu.js
- Adobe/Reader/plug_ins/Ahls32.api
- Adobe/Reader/plug_ins/EWH32.api
- Adobe/Reader/plug_ins/Movie
- Adobe/Reader/plug_ins/Movie/Movie32.api
- Adobe/Reader/plug_ins/Movie/QT2.dll
- Adobe/Reader/plug_ins/Movie/QT3.dll
- Adobe/Reader/plug_ins/ieweb32.api
- Adobe/Reader/plug_ins/weblnk32.api
- Adobe/Resource
- Adobe/Resource/CMap
- Adobe/Resource/CMap/Identity-H
- Adobe/Resource/CMap/Identity-V
- Adobe/Resource/Font
- Adobe/Resource/Font/PFM
- Adobe/Resource/Font/PFM/Cob_____.pfm
- Adobe/Resource/Font/PFM/Cobo____.pfm
- Adobe/Resource/Font/PFM/Com_____.pfm
- Adobe/Resource/Font/PFM/Coo_____.pfm
- Adobe/Resource/Font/PFM/Sy______.pfm
- Adobe/Resource/Font/PFM/Zd______.pfm
- Adobe/Resource/Font/PFM/Zx______.mmm
- Adobe/Resource/Font/PFM/Zx______.pfm
- Adobe/Resource/Font/PFM/Zy______.mmm
- Adobe/Resource/Font/PFM/Zy______.pfm
- Adobe/Resource/Font/PFM/_a______.pfm
- Adobe/Resource/Font/PFM/_ab_____.pfm
- Adobe/Resource/Font/PFM/_abi____.pfm
- Adobe/Resource/Font/PFM/_ai_____.pfm
- Adobe/Resource/Font/PFM/_eb_____.pfm
- Adobe/Resource/Font/PFM/_ebi____.pfm
- Adobe/Resource/Font/PFM/_ei_____.pfm
- Adobe/Resource/Font/PFM/_er_____.pfm
- Adobe/Resource/Font/Sy______.pfb
- Adobe/Resource/Font/Zd______.pfb
- Adobe/Resource/Font/Zx______.pfb
- Adobe/Resource/Font/Zy______.pfb
- Adobe/Resource/Font/_a______.pfb
- Adobe/Resource/Font/_ab_____.pfb
- Adobe/Resource/Font/_abi____.pfb
- Adobe/Resource/Font/_ai_____.pfb
- Adobe/Resource/Font/_eb_____.pfb
- Adobe/Resource/Font/_ebi____.pfb
- Adobe/Resource/Font/_ei_____.pfb
- Adobe/Resource/Font/_er_____.pfb
- Adobe/Resource/Font/cob_____.pfb
- Adobe/Resource/Font/cobo____.pfb
- Adobe/Resource/Font/com_____.pfb
- Adobe/Resource/Font/coo_____.pfb
- Adobe/SETUP.EXE
- Adobe/SETUP.INI
- Adobe/Uninst.dll
- Adobe/_INST32I.EX_
- Adobe/_ISDEL.EXE
- Adobe/_SETUP.DLL
- Adobe/_sys1.cab
- Adobe/_user1.cab
- Adobe/data1.cab
- Adobe/lang.dat
- Adobe/layout.bin
- Adobe/os.dat
- Adobe/setup.ins
- Adobe/setup.lid
- Autorun.exe
- DirectX
- DirectX/DXAPI.sys
- DirectX/Drivers
- DirectX/Drivers/eng
- DirectX/Drivers/eng/5631_dig.ini
- DirectX/Drivers/eng/5631_hwc.ini
- DirectX/Drivers/eng/5631_swc.ini
- DirectX/Drivers/eng/8811_dig.ini
- DirectX/Drivers/eng/8811_hwc.ini
- DirectX/Drivers/eng/8811_swc.ini
- DirectX/Drivers/eng/8814_dig.ini
- DirectX/Drivers/eng/8814_hwc.ini
- DirectX/Drivers/eng/8814_swc.ini
- DirectX/Drivers/eng/ati.vxd
- DirectX/Drivers/eng/ati_d3d.dll
- DirectX/Drivers/eng/ati_dd16.dll
- DirectX/Drivers/eng/ati_dd32.dll
- DirectX/Drivers/eng/ati_hal.dll
- DirectX/Drivers/eng/ati_m64.drv
- DirectX/Drivers/eng/ati_m64.vxd
- DirectX/Drivers/eng/ati_vpe.dll
- DirectX/Drivers/eng/atim32.dll
- DirectX/Drivers/eng/atim32.drv
- DirectX/Drivers/eng/atim64.dll
- DirectX/Drivers/eng/atim64.drv
- DirectX/Drivers/eng/atim8.drv
- DirectX/Drivers/eng/azt16.vxd
- DirectX/Drivers/eng/azt16c.drv
- DirectX/Drivers/eng/azt16w.drv
- DirectX/Drivers/eng/chipmm.dll
- DirectX/Drivers/eng/chipmm.drv
- DirectX/Drivers/eng/chipmm.vxd
- DirectX/Drivers/eng/chips.dll
- DirectX/Drivers/eng/chips.drv
- DirectX/Drivers/eng/chips.vxd
- DirectX/Drivers/eng/cirrus.dll
- DirectX/Drivers/eng/cirrus.drv
- DirectX/Drivers/eng/cirrus.vxd
- DirectX/Drivers/eng/cirruslg.dll
- DirectX/Drivers/eng/cirruslg.drv
- DirectX/Drivers/eng/cirruslg.vxd
- DirectX/Drivers/eng/cirrusmm.dll
- DirectX/Drivers/eng/cirrusmm.drv
- DirectX/Drivers/eng/cld3d.dll
- DirectX/Drivers/eng/cpq_bb.dll
- DirectX/Drivers/eng/cspman.dll
- DirectX/Drivers/eng/ct_65550.dll
- DirectX/Drivers/eng/cwbaudio.bin
- DirectX/Drivers/eng/cwbaudio.drv
- DirectX/Drivers/eng/cwbaudio.inf
- DirectX/Drivers/eng/cwbaudix.vxd
- DirectX/Drivers/eng/cwbfm.drv
- DirectX/Drivers/eng/cwbjoy.vxd
- DirectX/Drivers/eng/cwbmidi.drv
- DirectX/Drivers/eng/cwbmidi.vxd
- DirectX/Drivers/eng/cwbpcple.dll
- DirectX/Drivers/eng/drivers.ddb
- DirectX/Drivers/eng/dx_ver.dll
- DirectX/Drivers/eng/dxati.inf
- DirectX/Drivers/eng/dxchips.inf
- DirectX/Drivers/eng/dxcirrus.inf
- DirectX/Drivers/eng/dxglint.inf
- DirectX/Drivers/eng/dxi128.inf
- DirectX/Drivers/eng/dxmga.inf
- DirectX/Drivers/eng/dxmm3dfx.inf
- DirectX/Drivers/eng/dxneom.inf
- DirectX/Drivers/eng/dxpmedia.inf
- DirectX/Drivers/eng/dxrend.inf
- DirectX/Drivers/eng/dxs3.inf
- DirectX/Drivers/eng/dxtrid.inf
- DirectX/Drivers/eng/dxtseng.inf
- DirectX/Drivers/eng/dxwd.inf
- DirectX/Drivers/eng/es1488.drv
- DirectX/Drivers/eng/es1488.vxd
- DirectX/Drivers/eng/es1688.drv
- DirectX/Drivers/eng/es1688.vxd
- DirectX/Drivers/eng/es1788.drv
- DirectX/Drivers/eng/es1788.vxd
- DirectX/Drivers/eng/es488.drv
- DirectX/Drivers/eng/es488.vxd
- DirectX/Drivers/eng/es688.drv
- DirectX/Drivers/eng/es688.vxd
- DirectX/Drivers/eng/esfm.drv
- DirectX/Drivers/eng/essfm.drv
- DirectX/Drivers/eng/essmport.drv
- DirectX/Drivers/eng/essmpu.drv
- DirectX/Drivers/eng/et6000.dll
- DirectX/Drivers/eng/et6000.drv
- DirectX/Drivers/eng/et6000.vxd
- DirectX/Drivers/eng/f3audio.inf
- DirectX/Drivers/eng/f3driver.vxd
- DirectX/Drivers/eng/f3dsound.vxd
- DirectX/Drivers/eng/f3joystk.vxd
- DirectX/Drivers/eng/f3midi.drv
- DirectX/Drivers/eng/f3vrtsb.vxd
- DirectX/Drivers/eng/f3wavmix.drv
- DirectX/Drivers/eng/findmvi.dll
- DirectX/Drivers/eng/framebuf.dll
- DirectX/Drivers/eng/framebuf.drv
- DirectX/Drivers/eng/i128.dll
- DirectX/Drivers/eng/i128.drv
- DirectX/Drivers/eng/i128.vxd
- … 414 more