The TRIBES Engine Networking Model PlayT1
by Dynamix
⤓ Download · 341.3 KBSource: PlayT1 — Starsiege: Tribes community.
The seminal GDC 2001 paper "The TRIBES Engine Networking Model" by Dynamix engineers Mark Frohnmayer and Tim Gift, describing how Starsiege: Tribes keeps a large multiplayer game state synchronized over 1998-era modems: one connection-oriented protocol layering guaranteed and unguaranteed data, a per-object priority/ghost manager that streams to each client only what matters most to it, and client-side move prediction. It became foundational reading for real-time multiplayer networking, and its ideas carried forward into Dynamix's later Torque engine. Contributed to this archive via the PlayT1 community Discord; this is the widely circulated re-typeset PDF of the original paper, and did not come from the theexiled file library. The archive holds a second edition of the same paper from theexiled — frohnmayer.doc, the Word original — filed here beside it under References. Two artifacts of one work, both kept.
- Filename
tribes-networking-model.pdf- Size
- 341.3 KB
- Type
- Developer
- Dynamix
- Date
- 2009-01-14 (embedded file date)
- Format
- PDF document, version 1.4, 1 pages
Embedded info (read from the file itself)
- Title
- Title
Contents — 1 file (inside the archive)
- /in/playt1/tribes-networking-model.pdf: PDF