Demos
Tribes was recorded. A player could hit record and the client would keep every packet the server sent it — the whole match, playable back inside the game. These are those recordings: ladder matches, scrims and pickups from the game’s competitive years, preserved by groov’s Tribes 1 JunkYard.
Every one of them is opened and decoded here, not just filed. A port of the engine’s own bitstream reader walks each recording and pulls out what the server actually sent: the map, the server, the rosters, the mod it was running and how the match ended. A file is called a demo only if that parse succeeds. What people typed to each other is counted but not republished: the chat is still in the recording, and plays back with it.
They are also just files. The original ZIP and RAR archives, exactly as posted, are listed under Recorded matches — the same recordings, sortable by name, date or size and there to download.
That check is also what this collection is filtered by. Of the archives mirrored from the JunkYard, 447 held no Tribes 1 recording at all (304 are Tribes 2 demos, misfiled among the Tribes 1 ones) and 78 were the same match posted again under another name, matched on the checksum of the recording itself — they were examined, and are not kept here.
Biggest matches 2,009
The recordings with the most players on the server — the deduped roster of each match, largest first.
Mods 34
Loaded by the server while a real match was played — not merely uploaded somewhere.
Maps 118
The mission the server pushed to every client.
Players 6,266
The name the server saw — a handle, not an identity.
Servers 530
The machines these matches were played on.
Versions 21
What the server advertised about itself — its own claim, in the same block as its name.
All 21 versions ›Years 6
Read off the filename — a recording carries no date of its own. A guess, and labelled as one.
All 6 years ›Played for 7
What the recorder called the match when they named the file: a ladder, a scrim, a pickup.
All 7 played for ›