ASKvsVoid Stonehenge Player 0700 OGL
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveASKvsVoid_Stonehenge_Player_0700_OGL.zip- OGL — the Online Gaming League ladder
Watch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
ASKvVoid.rec
- Map
- Stonehenge
- Result
- Blood Eagle 5 – Diamond Sword 5 (as the server announced it)
- Server
- Void Engineers Battlegrounds
- Mods loaded
- none — stock
baseonly - Recording length
- 43m 12s
- Datablocks pushed
- 397
- Said during the match
- 2,185 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2050 (the player whose machine made this recording)
Default TRIBES server setup Admin: Void|cas Email: [email redacted]
Diamond Sword 4
Mission summary (the server’s own scoreboard text)
The mission ended in a tie where each team had a score of 5
Mission Information:
- Mission Name: Stonehenge
- Time limit reached.
- Team Blood Eagle score = 5
- Team Diamond Sword score = 5
Mission Summary:
Your flag was captured 5 times.
Your team captured the Diamond Sword flag 5 times.
Readme — readme.txt (from the archive itself)
Duh.. bby aScotia! Your Daddy! Extract to /tribes/recordings directory Team1: ASK Team2: Void Maps: Stonehenge Date: 7/24/00 League: OGL Position: LD POV: Player/aScotia (dont quite know what you mean)
Contents — 2 files (inside the archive)
- ASKvVoid.rec 15,874,293 B
- readme.txt 213 B