Assholes vs MadeIn MIJ
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
A$$holes_vs_MadeIn_MIJ.rec
- Map
- Arena-Dangerous Crossing (
Arena-DangerousCrossing) - Results
- Nova Hawk 0 – Invaders 0; tie at 0 (as the server announced it) — the recording spans 2 missions
- Server
- Nova Hawk Kill-Zone
- Game version
- 1.11
- Mods loaded
- none — stock
baseonly - Recording length
- 34m 22s
- Datablocks pushed
- 396
- Said during the match
- 811 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2056 (the player whose machine made this recording)
Nova Hawk TRIBES server
Admin: {NH}BadGas
Email: [email redacted]Nova Hawk 3
- [ASS]Hole
- MadeInDenmark
- pOkeMy[Ass]
Invaders 3
- [Ass]Monkey
- MadeInEgypt
- MadeInIreland
Unassigned 12
- [ASS]Kisser
- _BaBy_JoKeR_
- Barok
- Carnivorous
- damf$ne[ASS]
- Janney
- MadeInBrazil
- MadeInJapan
- MadeInMexico
- Sam^Virus
- SasukeMishima
- SexYBiotcH
Mission summary (the server’s own scoreboard text)
The mission ended in a tie where each team had a score of 0
Mission Information:
- Mission Name: Rollercoaster
- Total match time: 01:19
- Team Nova Hawk score = 0
- Team Invaders score = 0
Mission Objectives:
The Nova Hawk's flag was captured 0 times.
The Invaders's flag was captured 0 times.
The mission ended in a tie where each team had a score of 0
Mission Information:
- Mission Name: Arena-DangerousCrossing
- No time limit on the game.
Arena v2.2 Rules:
Before a match starts, everyone on a team must readyup. When everyone is ready, a 10 second countdown beings, and then the match and first game start.
When one team is fully dead (you don't respawn when you die), then a GAME is over. Everyone respawns on the same team, and another countdown beings. You CAN NOT join a team between games, only matches (without Admin help at least)
This repeats until one team has won the amount of games required to win a match (5). When one team hits this limit, they win the match, and the process starts again.
Other Arena Stuff
The * beside a persons name means they are alive. The team always reflects what team they are a member of, and the score IS kills, but you also get 5 points for every match you win.
Visit planetstarsiege.com/TheDen for clientside maps, new sounds, and other random stuff for Arena, as well as other mods and mission types.
Contents — 1 file (inside the archive)
- A$$holes_vs_MadeIn_MIJ.rec 8,750,692 B