AutoBeaconGUI
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
AutoBeaconGUI.rec
- Map
- Snowblind
- Result
- Blood Eagle 0 – Diamond Sword 0 (as the server announced it)
- Server
- Weeee
- Game version
- 1.105
- Mods loaded
- none — stock
baseonly - Recording length
- 8m 44s
- Datablocks pushed
- 395
- Said during the match
- 88 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2049 (the player whose machine made this recording)
Default TRIBES server setup Admin: Unknown Email: Unknown
Unassigned 2
Mission summary (the server’s own scoreboard text)
The mission ended in a tie where each team had a score of 0
Mission Information:
- Mission Name: Snowblind
- No time limit on the game.
- Team Blood Eagle score = 0
- Team Diamond Sword score = 0
Mission Summary:
Your flag was captured 0 times.
Your team captured the Diamond Sword flag 0 times.
Readme — Text.txt (from the archive itself)
Well, this is a demo of BeaconGUI. It just shows me watching Scourge who happened to recieve it mortaring stuff madly from some places on RD. Scary shiiiet, only like 3 minutes.
Contents — 2 files (inside the archive)
- AutoBeaconGUI.rec 1,557,152 B
- Text.txt 179 B