⌂Starsiege: Tribes Community Archive

Citadels respawn routes

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as Citadels respawn routes.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

Cit.respawn.pathDRUM.rec

Verified Tribes 1 demo. The engine's own bitstream reader walked all 16,021 server packets, 10,034 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
Map
Citadels
Server
TRIBES Server
Mods loaded
none — stock base only
Recording length
5m 24s
Datablocks pushed
395
Said during the match
29 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup
Admin: Unknown
Email: Unknown

Unassigned 1

  • [TEWA] Drum
Contents — 1 file (inside the archive)