DC-Routehard RiBS
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
DC-Route(hard) RiBS.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 10,307 server packets, 6,309 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Dangerous Crossing (
DangerousCrossing) - Server
- Tribes
- Mods loaded
- drinkmod › base — the server’s own mod search path
- Recording length
- 3m 21s
- Datablocks pushed
- 395
- Said during the match
- 103 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup Admin: Unknown Email: Unknown
Unassigned 1
- RiBS
Contents — 1 file (inside the archive)
- DC-Route(hard) RiBS.rec 829,391 B