⌂Starsiege: Tribes Community Archive

DX slaughter

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as DX slaughter.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

DX_slaughter.rec

Tribes 1 demo, partially read. 37 server packets, 15 recorded inputs decoded (14.6% of the file) — the recording is truncated, as demos stopped mid-match usually are.
Mods loaded
none — stock base only
Recording length
4h 39m
Datablocks pushed
0
Recorded by
client id 2072 (the player whose machine made this recording)
Contents — 1 file (inside the archive)