Drinks RC BE O
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
Drinks_RC_BE_O.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 34,018 server packets, 21,700 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Rollercoaster
- Server
- Hatman
- Mods loaded
- none — stock
baseonly - Recording length
- 11m 34s
- Datablocks pushed
- 395
- Said during the match
- 117 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup Admin: Unknown Email: Unknown
Unassigned 1
Readme — BE_readme.txt (from the archive itself)
Blood Eagle Capping Routes, no Diamond Sword as I did do 5 routes on this so do not want to have to many routes on one demo. The first three are basic routes with different return routes. Then next two i got from Dr. evils demo on RollerCoaster capping routes. I just put them all on one demo.. Again I am sure if you have any skillz you can do alot better than I did. Hopefully you can get some ideas and implement them on the routes. Drinks 1-31-00
Contents — 2 files (inside the archive)
- BE_readme.txt 467 B
- Drinks_RC_BE_O.rec 2,761,074 B