⌂Starsiege: Tribes Community Archive

EQCAP DX

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as EQCAP DX.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

EQCAP_DX.rec

Verified Tribes 1 demo. The engine's own bitstream reader walked all 26,955 server packets, 8,900 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
Map
Dangerous Crossing (DangerousCrossing)
Server
Experts Welcome
Game version
1.11
Mods loaded
none — stock base only
Recording length
4m 44s
Datablocks pushed
395
Said during the match
40 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup
Admin: Unknown
Email: Unknown

Unassigned 1

  • =PT=Equin0x
Readme — readme.txt (from the archive itself)
Author: =PT=Equin0x
Reason for Uploading: Unknown! (Just trying to add a little mystery..)

Within lies a demo of 4 routes for DX (Dangerous Crossing) 2 for BE,
2 for DS. They are all pretty fast... I just wanted to give cappers
some food for thought. I know DX is usually just cluster in matches,
but these routes are hella fun to use in pubs! :P Enjoy

Contents — 2 files (inside the archive)