⌂Starsiege: Tribes Community Archive

GBDvsSoD arena-madbomber

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as GBDvsSoD arena-madbomber.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

GBDvsSoD_arena-Damn_Arena-madbomber.rec

Verified Tribes 1 demo. The engine's own bitstream reader walked all 6,678 server packets, 22,891 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
Map
Damn (Arena) (Damn_Arena)
Result
tie at 0 (as the server announced it)
Server
GBD's Anal Entry
Game version
1.11
Mods loaded
none — stock base only
Mod name
Arena (as the server named itself)
Recording length
12m 13s
Datablocks pushed
398
Said during the match
268 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2067 (the player whose machine made this recording)
Server info
GBD - 2
Admin: GBD|Beowulf, GBD|Alvarez
Email: [email redacted]

Diamond Sword 4

  • (SoD)][D][]V[][D
  • (SoD)GaTT
  • (SoD)Vandall
  • **SoD**Firelion

Unassigned 1

Mission summary (the server’s own scoreboard text)

The mission ended in a tie where each team had a score of 0

Mission Information:

- Mission Name: Damn_Arena

- No time limit on the game.

Arena v2.2 Rules:

Before a match starts, everyone on a team must readyup. When everyone is ready, a 10 second countdown beings, and then the match and first game start.

When one team is fully dead (you don't respawn when you die), then a GAME is over. Everyone respawns on the same team, and another countdown beings. You CAN NOT join a team between games, only matches (without Admin help at least)

This repeats until one team has won the amount of games required to win a match (5). When one team hits this limit, they win the match, and the process starts again.

Other Arena Stuff

The * beside a persons name means they are alive. The team always reflects what team they are a member of, and the score IS kills, but you also get 5 points for every match you win.

Visit planetstarsiege.com/TheDen for clientside maps, new sounds, and other random stuff for Arena, as well as other mods and mission types.

GBDvsSoD_arena-IveHadWorse-madbomber.rec

Verified Tribes 1 demo. The engine's own bitstream reader walked all 10,382 server packets, 35,582 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
Map
Ive Had Worse (IveHadWorse)
Result
tie at 0 (as the server announced it)
Server
GBD's Anal Entry
Game version
1.11
Mods loaded
none — stock base only
Mod name
Arena (as the server named itself)
Recording length
19m 01s
Datablocks pushed
398
Said during the match
439 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2067 (the player whose machine made this recording)
Server info
GBD - 2
Admin: GBD|Beowulf, GBD|Alvarez
Email: [email redacted]

Diamond Sword 1

Unassigned 7

Mission summary (the server’s own scoreboard text)

The mission ended in a tie where each team had a score of 0

Mission Information:

- Mission Name: IveHadWorse

- No time limit on the game.

Arena v2.2 Rules:

Before a match starts, everyone on a team must readyup. When everyone is ready, a 10 second countdown beings, and then the match and first game start.

When one team is fully dead (you don't respawn when you die), then a GAME is over. Everyone respawns on the same team, and another countdown beings. You CAN NOT join a team between games, only matches (without Admin help at least)

This repeats until one team has won the amount of games required to win a match (5). When one team hits this limit, they win the match, and the process starts again.

Other Arena Stuff

The * beside a persons name means they are alive. The team always reflects what team they are a member of, and the score IS kills, but you also get 5 points for every match you win.

Visit planetstarsiege.com/TheDen for clientside maps, new sounds, and other random stuff for Arena, as well as other mods and mission types.

Contents — 2 files (inside the archive)