How to cheat
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
How_to_cheat.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 5,086 server packets, 4,583 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Rollercoaster
- Server
- Steven & the Goat
- Mods loaded
- none — stock
baseonly - Recording length
- 2m 29s
- Datablocks pushed
- 395
- Said during the match
- 38 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup Admin: Unknown Email: Unknown
Unassigned 1
- [=W=]Milkshake
Readme — Readmeee.txt (from the archive itself)
How did you find this out Milkshake? I was simply flying by and i fired a grenade at the Solar Panels. It disappeared..... So i did a little bit of investigating, and found this bug. It can be done with Mines, grenades and Mortars, but the Mortar is the most fun. Oh, and btw, W do not use these in games, and either did NM when i played for them. So there. Don't even TRY to think we would. Wanna chat? Come see me on irc.barrysworld.com in #wtc See yas :) Milkshake
Contents — 2 files (inside the archive)
- How_to_cheat.rec 475,082 B
- Readmeee.txt 486 B