⌂Starsiege: Tribes Community Archive

IR

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as IR.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

IR.rec

Verified Tribes 1 demo. The engine's own bitstream reader walked all 38,132 server packets, 18,433 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
Map
Ice Ridge (IceRidge)
Server
TRIBES Server
Game version
1.8
Mods loaded
none — stock base only
Recording length
9m 49s
Datablocks pushed
396
Said during the match
72 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup
Admin: Unknown
Email: Unknown

Unassigned 1

Readme — IR txt..txt (from the archive itself)
Easy stuff here. Very basic routes. I messe up on some of them, but that's ok, I'm a newbie as well:)
Made them my frist try, didn't go over them again. If needed I can clean up some of my 
routes it shows in the demo, as they are kinda rough.

Emilee
Contents — 2 files (inside the archive)