ImagevsGPG 4-11-00
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveRead off the filename, not decoded —
ImagevsGPG_4-11-00.zip- April 11, 2000 — when the match was played
Watch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
ImagevsGPG_4-11-00
Verified Tribes 1 demo. The engine's own bitstream reader walked all 9,456 server packets, 31,182 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Raindance
- Server
- Legion Purgatory |L| Match Server
- Game version
- 1.105
- Mods loaded
- none — stock
baseonly - Recording length
- 17m 10s
- Datablocks pushed
- 396
- Said during the match
- 986 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2062 (the player whose machine made this recording)
Server info
Legion Purgatory |L| Match Server Admin: MullaXul|||L| Email: [email redacted]
Blood Eagle 1
Diamond Sword 1
Readme — readme.txt (from the archive itself)
A match for OGL. You may find the ending mildly amusing. GPG were great sports. -Auto
Contents — 2 files (inside the archive)
- ImagevsGPG_4-11-00 3,101,581 B
- readme.txt 90 B