⌂Starsiege: Tribes Community Archive

Joemomma Precision RD Capping

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as Joemomma Precision RD Capping.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

WINDOWS/Desktop/JoeMomma_Precision_RD_Cap

Verified Tribes 1 demo. The engine's own bitstream reader walked all 10,093 server packets, 3,356 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
Map
Raindance
Server
5000's Booty Shack
Game version
1.11
Mods loaded
none — stock base only
Recording length
1m 50s
Datablocks pushed
395
Said during the match
37 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2050 (the player whose machine made this recording)
Server info
The 5000 Y'all setup
Admin: Joemomma
Email: [email redacted]

Blood Eagle 1

  • JoeMomma5000

Unassigned 1

Readme — WINDOWS/Desktop/Readme.txt (from the archive itself)
This is just a Capping Idea Precision and I came up with when we were bored. 

It needs to be sped up a bit, but you get the idea ;)

Joemomma5000

P.S. Don't Blaze. it's harder than you think :)
Contents — 2 files (inside the archive)