⌂Starsiege: Tribes Community Archive

Midair Disc Demo

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as Midair Disc Demo.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

Midair_Demo.rec

Tribes 1 demo, partially read. 18,082 server packets, 56,683 recorded inputs decoded (100.0% of the file), and the stream does not end on the engine terminator — the recording is truncated, as demos stopped mid-match usually are.
Map
Dangerous Crossing (DangerousCrossing)
Server
[POK/KRT]Klingon HomeWorld-Private
Game version
1.8
Mods loaded
none — stock base only
Recording length
30m 15s
Datablocks pushed
395
Said during the match
577 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2059 (the player whose machine made this recording)
Server info
Default POK TRIBES server
Admin: POK/GammaStorm
Email: [email redacted]

Unassigned 1

Readme — readme.txt (from the archive itself)
I wouldn't really call this demo a midair disc tutorial.  It's more or less a demo of Shade, Alloutwar, and I having a midair disc fest.  

Explaining how to use midair discs effectively is quite difficult.  I thought that maybe some of you out there might find it useful to see it in action instead.  Keep in mind that ping does not necessarily limit you from hitting good midair shots.  If you'll notice, C (Shade) pings about 200ms in the demo, and he scores as many midairs as Alloutwar, who is LPB.  

While running around in an OGL match attempting midair shots non-stop isn't necessarily worthwhile, practicing them tends to improve everything else that requires prediction.  You get better at discing, of course; however, the extreme amount of midair strafing and jetting involved improves flagging, flag retrieval, dodging ability, etc.  It's all relative.

If you don't learn anything, at least you get to see a few cool shots here and there. :)

Felonius
The Core
Contents — 2 files (inside the archive)