NOFOG DEMOS
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
NOFOG_#1.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 28,019 server packets, 11,304 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Obfuscation
- Server
- Got Vengeance?
- Game version
- 1.11
- Mods loaded
- none — stock
baseonly - Recording length
- 6m 03s
- Datablocks pushed
- 395
- Said during the match
- 67 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2049 (the player whose machine made this recording)
Server info
TRIBES... base and beautiful Admin: w00t! Email: [email redacted]
Unassigned 2
- /AV/CRASH
- /AV/Pagy
NOFOG_#2.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 20,116 server packets, 8,356 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Obfuscation
- Server
- Got Vengeance?
- Game version
- 1.11
- Mods loaded
- none — stock
baseonly - Recording length
- 4m 40s
- Datablocks pushed
- 395
- Said during the match
- 51 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2050 (the player whose machine made this recording)
Server info
TRIBES... base and beautiful Admin: w00t! Email: [email redacted]
Blood Eagle 1
- /AV/Pagy
Unassigned 1
- /AV/CRASH
Readme — READMEFIRST.txt (from the archive itself)
This is a demo i recently took. I think it proves that there is some sort of nofog.cs or something. For maximum viewing pleasure, view #1, my POV, then #2, the CHEATER'S POV. It's very interesting. /AV/Pagy
Contents — 3 files (inside the archive)
- NOFOG_#1.rec 2,063,609 B
- NOFOG_#2.rec 1,448,732 B
- READMEFIRST.txt 216 B