⌂Starsiege: Tribes Community Archive

OpiuMvsLudacris

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as OpiuMvsLudacris.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

OpiuMvLudacris.rec

Verified Tribes 1 demo. The engine's own bitstream reader walked all 19,520 server packets, 61,146 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
Map
Duel Map (DuelMap)
Server
[OCA] House of Pain
Game version
1.11
Mods loaded
none — stock base only
Recording length
32m 37s
Datablocks pushed
408
Said during the match
1,222 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2056 (the player whose machine made this recording)
Server info
[OCA] House of Pain
Admin Ply ([email redacted])
ICQ [redacted]

Pain (BE) 6

  • (OpiuM-Elite)
  • -DA-(Ludacris)
  • -MC-CerBeRuS
  • [Angel]TrunKs#
  • KILLA
  • Scope116

Unassigned 20

  • (CG)MaJinBuu
  • *i.Static*
  • *sAlAzAr*
  • -MC-ArGuS
  • -MC-MiNoTauR
  • <AnTi|YoU>
  • >SeX<_redhawk
  • [TA]-Critical
  • BeeD
  • Cg
  • MooCowMan
  • Murasame
  • Original Dragon
  • Seer[Quantum]
  • SLick
  • suchthecynic
  • tombstone-[dead]
  • Wesman
  • Wolf
  • |||DeathRow|||
Readme — Opium vs Ludacris.txt (from the archive itself)
Duel between (OpiuM-Elite) and -(DA)-Ludacris.

6/10/01

[OCA] Duel Server

Recorded by: *i.Static*
E-Mail: [email redacted]
ICQ: [redacted]
AIM: Lucid Fire
Contents — 2 files (inside the archive)