POEvsIE DX Obs OGL Arena
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archivePOEvsIE_DX_Obs_OGL_Arena.zip- OGL — the Online Gaming League ladder
Watch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
poe_v_ie_arena_dx_obs.rec
- Map
- Arena-Dangerous Crossing (
Arena-DangerousCrossing) - Result
- tie at 0 (as the server announced it)
- Server
- Team Fusion CTF practice
- Game version
- 1.9
- Mods loaded
- admincon › base — the server’s own mod search path
- Mod name
- Arena (as the server named itself)
- Recording length
- 29m 14s
- Datablocks pushed
- 396
- Said during the match
- 381 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2056 (the player whose machine made this recording)
Team Fusion's TRIBES server Admin: TF_Baxter ICQ: [redacted] Notice: This server is private property!
This server is running the following mods: admincon base
Unassigned 3
Mission summary (the server’s own scoreboard text)
The mission ended in a tie where each team had a score of 0
Mission Information:
- Mission Name: Arena-DangerousCrossing
- No time limit on the game.
Arena Rules:
Before a match starts, everyone on a team must readyup. When everyone is ready, a 10 second countdown beings, and then the match and first game start.
When one team is fully dead (you don't respawn when you die), then a GAME is over. Everyone respawns on the same team, and another countdown beings. You CAN NOT join a team between games, only matches (without Admin help at least)
This repeats until one team has won the amount of games required to win a match (5). When one team hits this limit, they win the match, and the process starts again.
Other Arena Stuff
The * beside a persons name means they are alive. The team always reflects what team they are a member of, and the score IS kills, but you also get 5 points for every match you win.
Visit planetstarsiege.com/TheDen for clientside maps, new sounds, and other random stuff for Arena, as well as other mods and mission types.
Readme — POE v IE - Arena - Obs.txt (from the archive itself)
This is a demo from a few weeks ago of our 2nd OGL Arena match against IE. I didn't play in this match because I was still an HPB at the time. =P So this is just my demo from observer mode. At one point during play there is a little Nat bashing, but no hard feelings, it's all in the spirit of competition. =) I hope this gets some other good teams out there to join the OGL Arena ladder. At this moment, POE (that's my tribe =O) is #1. Sure there are a bunch of good teams on the ladder, but we need some more competition. And you don't want some tribe that has a leader with the name "Mud Sloth" to be #1, do? =) ps. Just a little ego petting for a POE guy.... Trash@Fox was the only guy on POE who was doing some real sniping. The others were trying it periodically. So this one little guy is apparently very good. =) [POE]-Mud Sloth Leader, Pissed Off Ewoks [email redacted]
Contents — 2 files (inside the archive)
- POE v IE - Arena - Obs.txt 905 B
- poe_v_ie_arena_dx_obs.rec 5,276,932 B