PUvsPU SH sLaM
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
PUvsPU_SH_sLaM.rec
- Map
- Stonehenge
- Result
- Blood Eagle 3 – Diamond Sword 8 (as the server announced it)
- Server
- Your moms server
- Game version
- 1.9
- Mods loaded
- none — stock
baseonly - Recording length
- 25m 59s
- Datablocks pushed
- 395
- Said during the match
- 993 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2050 (the player whose machine made this recording)
Default TRIBES server setup Admin: Unknown Email: Unknown
Blood Eagle 5
Diamond Sword 3
Unassigned 5
Mission summary (the server’s own scoreboard text)
Your team won the mission with 8 points!
Mission Information:
- Mission Name: Stonehenge
- Total match time: 24:52
- Team Blood Eagle score = 3
- Team Diamond Sword score = 8
Mission Summary:
Mission Objectives:
Your team captured the Blood Eagle flag 8 times.
Your flag was captured 3 times.
Readme — readme.txt (from the archive itself)
This is a pickup game we had at a recent LAN even in Bellingham. Just a bunch of us screwing around and having fun. A couple of Run and Gun guys, some Nutz...etc. A couple of rough spots for me, we were just getting started but it was fun. =) |5150|sLaM
Contents — 2 files (inside the archive)
- PUvsPU_SH_sLaM.rec 13,074,470 B
- readme.txt 262 B