Pharjuggling
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
pharjuggling.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 2,242 server packets, 7,118 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Blastside
- Server
- [THE] Habatrail
- Game version
- 1.105
- Mods loaded
- DrinkMOD › base — the server’s own mod search path
- Recording length
- 3m 56s
- Datablocks pushed
- 395
- Said during the match
- 31 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2053 (the player whose machine made this recording)
Server info
Default TRIBES server Admin: unkown Email: unknown
Server notice
This server is running the following mods: DrinkMOD base
Blood Eagle 1
Unassigned 2
- [THE]Jaguar
- gRaPe
Readme — Pharjugglin.txt.txt (from the archive itself)
Um what can i say......ME juggling for tribes 2 beta. Yes it could be an important tactic soon :)
Contents — 2 files (inside the archive)
- Pharjugglin.txt.txt 98 B
- pharjuggling.rec 466,432 B