PiNG BD2k random Hoochie
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
PiNG@BD2K.rec
- Map
- Underground
- Result
- Blood Eagle 2 – Diamond Sword 5 (as the server announced it)
- Server
- PingPong.com Beatdown Server
- Game version
- 1.9
- Mods loaded
- none — stock
baseonly - Recording length
- 18m 28s
- Datablocks pushed
- 395
- Said during the match
- 241 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2056 (the player whose machine made this recording)
Default TRIBES server Admin: PING|Blah Email: [email redacted]
Blood Eagle 3
- [H^H] kfc
- StinkingDeadMeat
- {SOH}CPT_Syntax
Unassigned 2
Mission summary (the server’s own scoreboard text)
Your team won the mission with 5 points!
Mission Information:
- Mission Name: Underground
- Time limit reached.
- Team Blood Eagle score = 2
- Team Diamond Sword score = 5
Mission Summary:
Mission Objectives:
Your team captured the Blood Eagle flag 5 times.
Your flag was captured 2 times.
Readme — bd2k.txt (from the archive itself)
demo of random game at Beatdown 2000 from GameSpy Industries POV: PiNG|Hoochie ran the PiNGPoNG mod
Contents — 2 files (inside the archive)
- bd2k.txt 103 B
- PiNG@BD2K.rec 3,733,802 B