ROC MA Sweetness
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
[ROC] MA Sweetness.rec
Tribes 1 demo, partially read. 3,823 server packets, 11,973 recorded inputs decoded (100.0% of the file), and the stream does not end on the engine terminator — the recording is truncated, as demos stopped mid-match usually are.
- Map
- Rollercoaster
- Server
- Clan_S3's tribal brownie
- Game version
- 1.9
- Mods loaded
- none — stock
baseonly - Recording length
- 6m 29s
- Datablocks pushed
- 395
- Said during the match
- 148 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2056 (the player whose machine made this recording)
Server info
=S3= Admin: Rasta Email: [email redacted]
Blood Eagle 2
Unassigned 1
Readme — About.doc (from the archive itself)
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