Raindance HO - iMesh
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archivePreserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as Raindance HO - iMesh.
Watch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
Raindance HO - iMesh.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 9,578 server packets, 9,298 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Raindance
- Server
- TRIBES Server
- Game version
- 1.11
- Mods loaded
- none — stock
baseonly - Recording length
- 5m 00s
- Datablocks pushed
- 395
- Said during the match
- 77 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup Admin: Unknown Email: Unknown
Unassigned 1
Readme — Readme-Raindance.txt (from the archive itself)
Raindance heavy O tutorial. It's good, not great, but it does go over a few of the most basic Raindance routes that are already in use by most clans. *********************** (i-Mesh) Team Image E-mail: [email redacted] http://www.teamimage.com ***********************
Contents — 2 files (inside the archive)
- Raindance HO - iMesh.rec 947,062 B
- Readme-Raindance.txt 277 B