⌂Starsiege: Tribes Community Archive

Raindance HO - iMesh

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as Raindance HO - iMesh.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

Raindance HO - iMesh.rec

Verified Tribes 1 demo. The engine's own bitstream reader walked all 9,578 server packets, 9,298 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
Map
Raindance
Server
TRIBES Server
Game version
1.11
Mods loaded
none — stock base only
Recording length
5m 00s
Datablocks pushed
395
Said during the match
77 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup
Admin: Unknown
Email: Unknown

Unassigned 1

Readme — Readme-Raindance.txt (from the archive itself)
Raindance heavy O tutorial. It's good, not great, but it does go over a few of the most basic Raindance routes that are already in use by most clans.

***********************
(i-Mesh)
Team Image
E-mail:  [email redacted]
http://www.teamimage.com
***********************
Contents — 2 files (inside the archive)