ReckvsIE IR Punkiss 1020 OGL
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveReckvsIE_IR_Punkiss_1020_OGL.zip- OGL — the Online Gaming League ladder
Watch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
RECKvsIE-IR_10-20-99.rec
- Map
- Ice Ridge (
IceRidge) - Result
- PIMPS 2 – HO'S 6 (as the server announced it)
- Server
- Clan_s3's tribal donut - P3
- Game version
- 1.7
- Mods loaded
- none — stock
baseonly - Recording length
- 32m 13s
- Datablocks pushed
- 395
- Said during the match
- 1,220 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2052 (the player whose machine made this recording)
donut Admin: Coolio Email: [email redacted]
PIMPS 2
HO'S 7
Mission summary (the server’s own scoreboard text)
The HO'S team won the mission with 6 points!
Mission Information:
- Mission Name: IceRidge
- Time limit reached.
- Team PIMPS score = 2
- Team HO'S score = 6
Mission Summary:
Your flag was captured 6 times.
Your team captured the HO'S flag 2 times.
Readme — ReckvsIE.txt (from the archive itself)
Reckless Abandon vs Imperial Elite Iceridge: This demo was back when both Reck and IE were top 10 teams on the OGL. Reck was undefeated at this point, and of course IE was the unstoppable juggernaut at the time. We had some serious issues at the start of this match. Locke suddenly dropped and disappeared seconds before we started. This meant we had to switch Shag from Heavy Offense to Light D, despite his horrid ping. LoLnow was having problems with his ping as well, so our defense was having a hard time all together. Thud moved in to cover the heavy O position, that being his first time playing that position. I think we did well despite the problems that occurred. We took down their gens in the first 2 minutes, but as a result were slow in getting the flag away from them. 10 minutes in we nearly capped the tying cap, but IE's talented cappers (can't remember their names off hand) grabbed it right as we were about to cap. Stalemate. We decided to drop the flag and let it return as neither team had been successful in retrieving the other teams flag. There was about 6 minutes left in the game at this point. IE was able to cap it, and in the confusion capped it two more times in the last 4 minutes of the game as our whole team tried desperately to cap on IE's 5 or 6 light D. It was a very intense match, and probably one of the most fun I've ever played... despite the frustrating lag problems. Punkiss
Contents — 2 files (inside the archive)
- RECKvsIE-IR_10-20-99.rec 7,665,323 B
- ReckvsIE.txt 1,451 B