SMug-DCCapping
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
!S! Mug - DC Capping.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 21,691 server packets, 15,858 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Dangerous Crossing (
DangerousCrossing) - Server
- Sodas
- Mods loaded
- none — stock
baseonly - Recording length
- 8m 27s
- Datablocks pushed
- 395
- Said during the match
- 177 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup Admin: Unknown Email: Unknown
Unassigned 1
Readme — ReadMeNow.txt (from the archive itself)
This is my first demo. I figure since T2 is coming out soon, why not show a few capping routes for the ppl who don't know many =). Please gimme feedback! If you'd like to see more maps, the DL the demo! And send me comments and shit. !S! Mug - Sodas [email redacted] ICQ - 69199197
Contents — 2 files (inside the archive)
- !S! Mug - DC Capping.rec 1,845,334 B
- ReadMeNow.txt 299 B