⌂Starsiege: Tribes Community Archive

ZenCapRC

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as ZenCapRC.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

ZenCap-RC.rec

Verified Tribes 1 demo. The engine's own bitstream reader walked all 26,026 server packets, 15,859 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
Map
Rollercoaster
Server
Zen Ghost's House
Mods loaded
none — stock base only
Recording length
8m 28s
Datablocks pushed
395
Said during the match
80 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup
Admin: Zen Ghost
Email: Unknown

Unassigned 1

  • Zen Ghost
Readme — ZenReadMe.txt (from the archive itself)
Ok.......here it is.......the real stuff.....You'll have to practice a LONG time to get this kind of precision in your capping.  This is my best cap route on RC.  Prepare to be amazed.
Contents — 2 files (inside the archive)