⌂Starsiege: Tribes Community Archive

anti-turretbug

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as anti-turretbug.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

anti-turretbug.rec

Verified Tribes 1 demo. The engine's own bitstream reader walked all 9,045 server packets, 6,532 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
Map
Broadside
Server
TRIBES Server
Mods loaded
none — stock base only
Recording length
3m 32s
Datablocks pushed
395
Said during the match
62 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup
Admin: Unknown
Email: Unknown

Unassigned 1

Readme — anti-turret.txt (from the archive itself)
Description : How to take out combo turrets.
Author : {VV}GuruIzZy (VAE VICTIS!!!)
Date : 2/7/00

First of all, all the demos that I have seen of this "bug" has only used certain weapons.
However, I have not seen the Plasma Gun used to take these turrets out. But this is the
weapon that is used to do this.

Finally the defense can set up turrets that can actually stand up against Heavy attacks in
Dangerous Crossings, yet can easily be destroyed by the plasma gun. I don't think that it is
really important that the OGL should ban this method of turret deployment, for it gives the
teams defenses a whole new way of coming up strategies for different maps. I personally 
don't think that this "bug" is actually a glitch, but yet more like that of skiing. Skiing
was found to be very useful and was kept in the game, because it made it more interesting
than it already was. Heavy skiing turned it into a nightmare. Finally we have something that
can counteract Heavy Offense.

I say keep this "bug", which is really just a new weapon that has never been seen before in 
Tribes, in the game. Why? Now the game can be even MORE interesting AGAIN!

-{VV}GuruIzZy
www.vaevictis.org
[email redacted]
Contents — 2 files (inside the archive)