cowtryout
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
cowtryout/cowtryout.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 11,483 server packets, 45,821 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Raindance
- Server
- CoW Server/Tryouts
- Game version
- 0.1 Demo
- Mods loaded
- none — stock
baseonly - Recording length
- 24m 59s
- Datablocks pushed
- 395
- Said during the match
- 603 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2054 (the player whose machine made this recording)
Server info
Default TRIBES server setup Admin: Napalm Email: [email redacted]
Readme — cowtryout/Readmecowtryout.txt (from the archive itself)
One day Rosdower and Dark Angel were playing the TRIBES DEMO and found them selves trying out for a t demo clan. Ros demo'd it. It's as funny as hell. so watch it ;) They got in clan <CoW>... heh, but now they have their own demo clan . RnA join #demo in IRC! Ros q0wned everyone.. at least once ;) Anywhoo, ros id now <CoW>53x0r[!] and Dark Angel is <CoW>l33tz0r[!]. They didn't know who 5150, =S3=, [IE], iv. or any base clans It was really funny! Put this shiznet into your Dynamix\Tribes\recordings folder and watch it
Contents — 2 files (inside the archive)
- cowtryout/cowtryout.rec 3,129,379 B
- cowtryout/Readmecowtryout.txt 531 B