⌂Starsiege: Tribes Community Archive

dbx duckhunt 120999

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as dbx duckhunt 120999.
Read off the filename, not decoded — dbx_duckhunt_120999.ZIPWhoever recorded this named the file; the recording itself carries no date. Treat it as what a person typed, not as a fact the archive verified.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

DUCKHUNT_DBX.rec

Verified Tribes 1 demo. The engine's own bitstream reader walked all 4,879 server packets, 3,556 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
Map
Blood Runs Cold (BloodRunsCold)
Server
TRIBES Server
Game version
1.6
Mods loaded
none — stock base only
Recording length
1m 56s
Datablocks pushed
395
Said during the match
27 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup
Admin: Unknown
Email: Unknown
Mission summary (the server’s own scoreboard text)

Mission Summary:

- The Best Player(s):

<L14> NONE with a ratio greater than 0.0%

TOP PLAYERS ARE:

Player Name<L30>Kills<L50>Deaths<L70>Efficiency

Readme — readme_dammit.txt (from the archive itself)
this is me QOWNING on duckhunt :)

sniper practice!

{KBD}dbx
Contents — 2 files (inside the archive)