dbx duckhunt 120999
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archivePreserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as dbx duckhunt 120999.
Read off the filename, not decoded —
dbx_duckhunt_120999.ZIP- December 9, 1999 — when the match was played
Watch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
DUCKHUNT_DBX.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 4,879 server packets, 3,556 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Blood Runs Cold (
BloodRunsCold) - Server
- TRIBES Server
- Game version
- 1.6
- Mods loaded
- none — stock
baseonly - Recording length
- 1m 56s
- Datablocks pushed
- 395
- Said during the match
- 27 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup Admin: Unknown Email: Unknown
Mission summary (the server’s own scoreboard text)
Mission Summary:
- The Best Player(s):
<L14> NONE with a ratio greater than 0.0%
TOP PLAYERS ARE:
Player Name<L30>Kills<L50>Deaths<L70>Efficiency
Readme — readme_dammit.txt (from the archive itself)
this is me QOWNING on duckhunt :)
sniper practice!
{KBD}dbxContents — 2 files (inside the archive)
- DUCKHUNT_DBX.rec 687,981 B
- readme_dammit.txt 65 B