deusvssmurf
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
DeusVssmurf.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 17,968 server packets, 61,409 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Duel Map (
DuelMap) - Server
- WP AU #1 Tribes server
- Game version
- 1.11
- Mods loaded
- none — stock
baseonly - Recording length
- 33m 58s
- Datablocks pushed
- 408
- Said during the match
- 708 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2065 (the player whose machine made this recording)
Server info
Wireplay Australia Tribes Server GameOps: BrUtiCus & Banzai Admin: FiREFLy & Wireplay Gamesmaster Admin Email: [email redacted]
Unassigned 10
- -IC-DAiSY CHAiN
- =ONE= PIMP =4U=
- Bandomochooi
- lord
- MajiK
- |SpS| Dkaris
- |SpS| Hemp
- |SpS| SwErVe
- |SpS| VolcoM
- |X|DeuS|3S|
Readme — demo.txt (from the archive itself)
Just a demo of me dueling some l337 smurf. I believe this is one of the best HPB duels demos around (Me thinks anyways :) ). I'm Australian based so its hard to come by a good duel these days with the people going to T2 (which is crap). I lag a bit during it. You'll see what I mean. Now the shots that I do might seem out of place. That's because I'm HPB. Enjoy Deus
Contents — 2 files (inside the archive)
- demo.txt 380 B
- DeusVssmurf.rec 5,243,806 B