⌂Starsiege: Tribes Community Archive

latenite bored

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as latenite bored.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

latenite_bored.rec

Verified Tribes 1 demo. The engine's own bitstream reader walked all 3,975 server packets, 13,692 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
Map
Simoom
Server
Team Fusion
Game version
1.11
Mods loaded
none — stock base only
Recording length
7m 19s
Datablocks pushed
396
Said during the match
181 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2066 (the player whose machine made this recording)
Server info
Team Fusion's TRIBES server
Admin: TF_Baxter
ICQ: [redacted]
Notice: This server is private property!
Contents — 1 file (inside the archive)