renegadesllamacaging BS 1116 pub
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archivePreserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as renegadesllamacaging BS 1116 pub.
Read off the filename, not decoded —
renegadesllamacaging_BS_1116_pub.zip- Public game — an open server, not an arranged match
Watch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
renegadesllamacaging_BS_1116_pub.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 28,188 server packets, 91,040 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Broadside
- Server
- NetQuick's Renegades 2
- Game version
- 1.11
- Mods loaded
- renegadesClassic › base — the server’s own mod search path
- Mod name
- RClassic (as the server named itself)
- Recording length
- 48m 33s
- Datablocks pushed
- 557
- Said during the match
- 2,076 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2052 (the player whose machine made this recording)
Server info
Netquick's Renegades - Home of the NetQuick Posse {NQP!} - http://netquickposse.com
NQP is RECRUITING skilled players
Download server skins and maps from our website
Other clans may not recruit on this server
Yes, It Was Us.NetQuick Posse 9
- -CDN-HockeyPuck
- [F]Agent
- [p4e]Demogorgon
- buckshot
- cantor
- Cheez Whiz
- Kikd_in-THAballs
- Neon-Nemesis
- taikoum
Diamond Sword 7
- -CDN-Igloo
- ][)ark][)eadly
- Brandon
- littlekosh
- Robot Man
- triggerhappy
- YOURDADDY
Readme — readme.txt (from the archive itself)
I believe this is the most comprehensive llama caging demo released
to date. In it I demonstrate for you various caging techniques which
have proven effective.
* Basic Caging - What is llama caging? Watch to find out!
* Baiting - Watch as a deployable command station is used
to lure an unsuspecting llama into a fresh cage.
* Forcefield efficiency - You only need one forcefield to
cage a llama in a corner. Get
them to follow you there or force
them into one with a disk.
* Base constipation - Place forcefields in halls and doorways
to obstruct the llamas' paths and control
the flow of llamas through the base. Watch
as several llamas gather at the blocked
passages, ready to be caged.
* Cage strength - Reinforce your cages by making them several
forcefields thick. This gives you more time
to take screenshots of your newly caged friend.
* Reverse caging - Cage yourself in with the inventory station,
keeping llamas out. This is best if done at
a chokepoint, so as to cause base constipation
(see above) as well.
* Team killing - While technically not llama caging, it is just as
much fun. This is a rare occurance for the cager
since renegades servers almost never have team
damage turned on. For the last half of this demo,
you will witness such a rarity.
Enjoy, and happy caging.Contents — 2 files (inside the archive)
- readme.txt 1,685 B
- renegadesllamacaging_BS_1116_pub.rec 7,247,001 B