⌂Starsiege: Tribes Community Archive

rollerbasetobase

A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.

⤓ Download the archive
Preserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as rollerbasetobase.

Watch it

This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.

Roller base-to-base cap (Ozman).zip!/Roller base-to-base cap (Ozman).rec

Verified Tribes 1 demo. The engine's own bitstream reader walked all 5,954 server packets, 3,814 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
Map
Rollercoaster
Server
TRIBES Serverrvvrvaq
Game version
1.8
Mods loaded
none — stock base only
Recording length
2m 04s
Datablocks pushed
395
Said during the match
17 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
Recorded by
client id 2049 (the player whose machine made this recording)
Server info
Default TRIBES server setup
Admin: Unknown
Email: Unknown

Unassigned 1

  • Ozman <3c>
Readme — readme.doc (from the archive itself)
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GTimes New RomanSymbol ArialTimes New RomanThis is hardly practical in game play.  I've seen it done with a skip off a hill top but wondered if 
it could be done without ever touching the ground.  It can be.  I managed to grab the enemy flag
and fly back to my base without touching the ground.  

Kevin Osborne
"Ozman"
Amherst, Oh
<3c> clan
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Contents — 3 files (inside the archive)