scout defense beta
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
scout defense beta.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 11,526 server packets, 36,151 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Rollercoaster
- Server
- Cheater's
- Game version
- 1.9
- Mods loaded
- none — stock
baseonly - Recording length
- 19m 20s
- Datablocks pushed
- 395
- Said during the match
- 478 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2073 (the player whose machine made this recording)
Server info
Welcome to Cheater's Admin: Cheater E-mail: [email redacted]
Golden Girls 10
Unassigned 3
- DegenerateStick
- OpiuM
- ThaiKicK
Readme — Degenerate's Scout defense.txt (from the archive itself)
The idea was started by Mojo on the TW forum. I tested and got good at it. Please watch the whole way through as most of the good stuff is at the end :)
Contents — 2 files (inside the archive)
- Degenerate's Scout defense.txt 156 B
- scout defense beta.rec 3,815,875 B