squash
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archiveWatch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
SqUaSh MA bitch.rec
- Map
- Dangerous Crossing (
DangerousCrossing) - Result
- Death 0 – War 0 (as the server announced it)
- Server
- Apocalypse Competition Server
- Game version
- 1.11
- Mods loaded
- none — stock
baseonly - Recording length
- 10m 27s
- Datablocks pushed
- 396
- Said during the match
- 142 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2059 (the player whose machine made this recording)
Private Server setup Admin: Cythrawl Email: [email redacted] ICQ: [redacted]
War 1
- $qUaSh.Com
Unassigned 1
Mission summary (the server’s own scoreboard text)
The mission ended in a tie where each team had a score of 0
Mission Information:
- Mission Name: DangerousCrossing
- Time limit reached.
- Team Death score = 0
- Team War score = 0
Mission Summary:
Mission Objectives:
Your team captured the Death flag 0 times.
Your flag was captured 0 times.
Readme — readme.txt (from the archive itself)
Installation: Unzip to tribes\recordings directory. This is a demo of me and Korupt MA dueling, only this is Korupt's demo. :D Hope u like it.
Contents — 2 files (inside the archive)
- readme.txt 146 B
- SqUaSh MA bitch.rec 1,258,198 B