{TAP}sLiCk-vs-[BFG]Apollo
A Tribes 1 client demo — the server’s own packet stream as one player recorded it. The match record below was decoded out of that stream. Anything read off the filename instead is in its own box, and says so.
⤓ Download the archivePreserved by Tribes 1 JunkYard (twdemos) · listing. Also in the file catalog as {TAP}sLiCk-vs-[BFG]Apollo.
Watch it
This plays the recording with the actual Tribes engine, compiled to WebAssembly — the same playDemo() path the game itself uses. The engine is about 7 MB; it then streams just the game data this recording touches from the archive, as it touches it. Every piece is cached and shared across the site, so a second demo on the same map costs almost nothing. Nothing is fetched until you press play.
{TAP}sLiCk-vs-[BFG]Apollo.rec
Verified Tribes 1 demo. The engine's own bitstream reader walked all 27,538 server packets, 86,051 recorded inputs to the stream terminator — 100% of the file decoded, no desync.
- Map
- Duelmap4
- Server
- ele-Mental Gold/Kryptonite
- Game version
- 1.11
- Mods loaded
- none — stock
baseonly - Recording length
- 46m 21s
- Datablocks pushed
- 408
- Said during the match
- 660 lines (chat and the server’s own event feed — counted, not republished; they play back inside the recording)
- Recorded by
- client id 2054 (the player whose machine made this recording)
Server info
Default TRIBES server setup Admin: [BFG]Apollo/[BFG]Zues Email: highway@elite/[email redacted]
Unassigned 3
- *2a*Charlie
- [BFG] Apollo
- |TAP|sLiCk
Readme — ReadMe.txt (from the archive itself)
This is a dueling demo. Extract to your recordings folder(duh).
Contents — 2 files (inside the archive)
- ReadMe.txt 63 B
- {TAP}sLiCk-vs-[BFG]Apollo.rec 5,641,604 B