⌂Starsiege: Tribes Community Archive

ExplosionData bloodExp community-made

Not part of the retail game. No Dynamix version of this name exists.

18mods
8variants
50%agreement
ABCDEFGH

8 variants across 18 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA9 modsB2 modsC2 modsD2 modsE1 modsspread
lightTime2—2——1 vals
colors[0]{ 1.0, 0, 0 }{ 100.0, 0.0, 0.0 }{ 0.25, 1.0, 0.25 }{ 0.0, 0.0, 0.0 }{ 1, 0, 0 }8 vals
colors[1]{ 1.0, 0, 0 }{ 100.0, 0.0, 0.0 }{ 0.25, 1.0, 0.25 }{ 0.0, 0.0, 0.0 }{ 1, 0, 0 }8 vals
colors[2]{ 1.0, 0.25, 0.25 }{ 100.0, 0.0, 0.0 }{ 0.25, 1.0, 0.25 }{ 0.0, 0.0, 0.0 }{ 1, 0, 0 }7 vals
lightRange5.0—5.0—35 vals
radFactors{ 1.0, 1.0, 1.0 }{ 1.0, 0.0, 0.0 }{ 1.0, 1.0, 1.0 }{ 1.0, 0.0, 0.0 }{ 0.25, 0.5, 1 }3 vals
shiftPositionTruefalseTruefalse—2 vals
soundId—SoundThrowItem—SoundThrowItem02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 8 variants, not just the 5 shown.

4 more properties that differ

timeOne, timeScale, timeZero, hasLight

Same in all 8 variants (2)

faceCamera true, randomSpin true

All 8 variants

A 9 mods the most-shipped version
shapeName"shotgunex.dts"
faceCameratrue
randomSpintrue
hasLighttrue
lightRange5.0
lightTime2
timeScale2.5
timeZero0.450
timeOne0.750
colors[0]{ 1.0, 0, 0 }
colors[1]{ 1.0, 0, 0 }
colors[2]{ 1.0, 0.25, 0.25 }
radFactors{ 1.0, 1.0, 1.0 }
shiftPositionTrue
B 2 mods no lightTime · colors[0] { 100.0, 0.0, 0.0 } · colors[1] { 100.0, 0.0, 0.0 } · colors[2] { 100.0, 0.0, 0.0 }
shapeName"shotgunex.dts"
soundIdSoundThrowItem
faceCameratrue
randomSpintrue
hasLighttrue
timeScale0.5
timeZero0.100
timeOne0.900
shiftPositionfalse
colors[0]{ 100.0, 0.0, 0.0 }
colors[1]{ 100.0, 0.0, 0.0 }
colors[2]{ 100.0, 0.0, 0.0 }
radFactors{ 1.0, 0.0, 0.0 }
C 2 mods colors[0] { 0.25, 1.0, 0.25 } · colors[1] { 0.25, 1.0, 0.25 } · colors[2] { 0.25, 1.0, 0.25 }
shapeName"shotgunex.dts"
faceCameratrue
randomSpintrue
hasLighttrue
lightRange5.0
lightTime2
timeScale2.5
timeZero0.450
timeOne0.750
colors[0]{ 0.25, 1.0, 0.25 }
colors[1]{ 0.25, 1.0, 0.25 }
colors[2]{ 0.25, 1.0, 0.25 }
radFactors{ 1.0, 1.0, 1.0 }
shiftPositionTrue
D 2 mods no lightTime · colors[0] { 0.0, 0.0, 0.0 } · colors[1] { 0.0, 0.0, 0.0 } · colors[2] { 0.0, 0.0, 0.0 }
shapeName"shotgunex.dts"
soundIdSoundThrowItem
faceCameratrue
randomSpintrue
hasLightFALSE
timeScale0.5
timeZero0.100
timeOne0.900
shiftPositionfalse
colors[0]{ 0.0, 0.0, 0.0 }
colors[1]{ 0.0, 0.0, 0.0 }
colors[2]{ 0.0, 0.0, 0.0 }
radFactors{ 1.0, 0.0, 0.0 }
E 1 mods no lightTime · colors[0] { 1, 0, 0 } · colors[1] { 1, 0, 0 } · colors[2] { 1, 0, 0 }
shapeName"shotgunex.dts"
soundId0
faceCameratrue
randomSpintrue
hasLighttrue
lightRange3
timeScale100.0
timeZero0.250
timeOne0.650
colors[0]{ 1, 0, 0 }
colors[1]{ 1, 0, 0 }
colors[2]{ 1, 0, 0 }
radFactors{ 0.25, 0.5, 1 }
Shipped by: Omgea Mod
F 1 mods no lightTime · colors[0] { 1.0, 0.25, 0.25 } · colors[1] { 1.0, 0.25, 0.25 } · lightRange 1.0
shapeName"laserhit.dts"
validateShapetrue
validateMaterialstrue
faceCameratrue
randomSpintrue
hasLighttrue
lightRange1.0
timeZero0.100
timeOne0.900
colors[0]{ 1.0, 0.25, 0.25 }
colors[1]{ 1.0, 0.25, 0.25 }
colors[2]{ 1.0, 0.25, 0.25 }
radFactors{ 1.0, 1.0, 1.0 }
shiftPositionTrue
Shipped by: proudmandown5.0
G 1 mods no lightTime · colors[0] { 3, 0, 0 } · colors[1] { 3, 0, 0 } · colors[2] { 3, 0, 0 }
shapeName"laserhit.dts"
faceCameratrue
randomSpintrue
hasLighttrue
lightRange1.5
timeScale35.5
timeZero2.450
timeOne30.750
colors[0]{ 3, 0, 0 }
colors[1]{ 3, 0, 0 }
colors[2]{ 3, 0, 0 }
radFactors{ 1.0, 1.0, 1.0 }
shiftPositionTrue
Shipped by: World War II Mod
H 1 mods colors[0] { 50.0, 0, 0 } · colors[1] { 50.0, 0, 0 } · colors[2] { 50.0, 0, 0 } · lightRange 0.5
shapeName"shotgunex.dts"
faceCameratrue
randomSpintrue
hasLighttrue
lightRange0.5
lightTime2
timeScale2.5
timeZero0.450
timeOne0.750
colors[0]{ 50.0, 0, 0 }
colors[1]{ 50.0, 0, 0 }
colors[2]{ 50.0, 0, 0 }
radFactors{ 1.0, 1.0, 1.0 }
shiftPositionTrue
Shipped by: UltraGZHQ