⌂Starsiege: Tribes Community Archive

ExplosionData PaintSplatExp community-made

Not part of the retail game. No Dynamix version of this name exists.

14mods
3variants
57%agreement
ABC

3 variants across 14 mods; the most-shipped one is in 57% of them — one version dominates.

What the variants disagree about

propertyA8 modsB4 modsC2 modsspread
timeScale—2.58.52 vals
colors[0]{ 0.25, 0.25, 1.0 }{ 100.0, 0.0, 0.0 }{ 100.0, 0.0, 0.0 }2 vals
colors[1]{ 0.25, 0.25, 1.0 }{ 100.0, 0.0, 0.0 }{ 100.0, 0.0, 0.0 }2 vals
colors[2]{ 1.0, 1.0, 1.0 }{ 100.0, 0.0, 0.0 }{ 100.0, 0.0, 0.0 }2 vals
lightRange3.01.01.02 vals
radFactors{ 1.0, 1.0, 1.0 }{ 1.0, 0.0, 0.0 }{ 1.0, 0.0, 0.0 }2 vals
soundIdSoundFlierCrashSoundFlierCrashSoundPaintSplat2 vals
timeOne0.7500.7501.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (6)

shapeName "laserhit.dts", faceCamera true, randomSpin true, hasLight true, timeZero 0.450, shiftPosition True

All 3 variants

A 8 mods the most-shipped version
shapeName"laserhit.dts"
soundIdSoundFlierCrash
faceCameratrue
randomSpintrue
hasLighttrue
lightRange3.0
timeZero0.450
timeOne0.750
colors[0]{ 0.25, 0.25, 1.0 }
colors[1]{ 0.25, 0.25, 1.0 }
colors[2]{ 1.0, 1.0, 1.0 }
radFactors{ 1.0, 1.0, 1.0 }
shiftPositionTrue
B 4 mods colors[0] { 100.0, 0.0, 0.0 } · colors[1] { 100.0, 0.0, 0.0 } · colors[2] { 100.0, 0.0, 0.0 } · lightRange 1.0
shapeName"laserhit.dts"
soundIdSoundFlierCrash
faceCameratrue
randomSpintrue
hasLighttrue
lightRange1.0
timeScale2.5
timeZero0.450
timeOne0.750
colors[0]{ 100.0, 0.0, 0.0 }
colors[1]{ 100.0, 0.0, 0.0 }
colors[2]{ 100.0, 0.0, 0.0 }
radFactors{ 1.0, 0.0, 0.0 }
shiftPositionTrue
C 2 mods colors[0] { 100.0, 0.0, 0.0 } · colors[1] { 100.0, 0.0, 0.0 } · colors[2] { 100.0, 0.0, 0.0 } · lightRange 1.0
shapeName"laserhit.dts"
soundIdSoundPaintSplat
faceCameratrue
randomSpintrue
hasLighttrue
lightRange1.0
timeScale8.5
timeZero0.450
timeOne1.0
colors[0]{ 100.0, 0.0, 0.0 }
colors[1]{ 100.0, 0.0, 0.0 }
colors[2]{ 100.0, 0.0, 0.0 }
radFactors{ 1.0, 0.0, 0.0 }
shiftPositionTrue