⌂Starsiege: Tribes Community Archive

FlierData Leopard community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Vehicle
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
maxEnergy1253002 vals
projectileType—STR2Missile1 vals
maxAlt90000202 vals
maxDamage2.03.02 vals
reloadDelay0.50.82 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (34)

explosionId flashExpLarge, debrisId flashDebrisLarge, className "Vehicle", shapeFile "hover_apc_sml", shieldShapeName "shield_large", mass 18.0, drag 1.0, density 1.2, maxBank 0.3, maxPitch 0.3, maxSpeed 30, minSpeed -1, lift 0.5, maxVertical 8, damageLevel {1.0, 1.0}, destroyDamage 1.0, accel 0.25, groundDamageScale 0.50, repairRate 0, ramDamage 2, ramDamageType -1, mapFilter 2, mapIcon "M_vehicle", fireSound SoundMissileTurretFire, damageSound SoundTankCrash, visibleToSensor true, shadowDetailMask 2, mountSound SoundFlyerMount, dismountSound SoundFlyerDismount, idleSound SoundFlyerIdle, moveSound SoundFlyerActive, visibleDriver true, driverPose 23, description "Leopard Class"

Neighbourhood

Points at

projectileTypeSeekingMissileData STR2Missile1 mods

All 2 variants

A 1 mods the most-shipped version
explosionIdflashExpLarge
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"hover_apc_sml"
shieldShapeName"shield_large"
mass18.0
drag1.0
density1.2
maxBank0.3
maxPitch0.3
maxSpeed30
minSpeed-1
lift0.5
maxAlt90000
maxVertical8
maxDamage2.0
damageLevel{1.0, 1.0}
destroyDamage1.0
maxEnergy125
accel0.25
groundDamageScale0.50
repairRate0
ramDamage2
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
fireSoundSoundMissileTurretFire
reloadDelay0.5
damageSoundSoundTankCrash
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
description"Leopard Class"
Shipped by: hvMechWarrior-v14
B 1 mods maxEnergy 300 · projectileType STR2Missile · maxAlt 20 · maxDamage 3.0
explosionIdflashExpLarge
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"hover_apc_sml"
shieldShapeName"shield_large"
mass18.0
drag1.0
density1.2
maxBank0.3
maxPitch0.3
maxSpeed30
minSpeed-1
lift0.5
maxAlt20
maxVertical8
maxDamage3.0
damageLevel{1.0, 1.0}
destroyDamage1.0
maxEnergy300
accel0.25
groundDamageScale0.50
projectileTypeSTR2Missile
repairRate0
ramDamage2
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
fireSoundSoundMissileTurretFire
reloadDelay0.8
damageSoundSoundTankCrash
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
description"Leopard Class"
Shipped by: HvMechBot