FlierData Leopard community-made
Not part of the retail game. No Dynamix version of this name exists.
This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| maxEnergy | 125 | 300 | 2 vals |
| projectileType | — | STR2Missile | 1 vals |
| maxAlt | 90000 | 20 | 2 vals |
| maxDamage | 2.0 | 3.0 | 2 vals |
| reloadDelay | 0.5 | 0.8 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (34)
explosionId flashExpLarge, debrisId flashDebrisLarge, className "Vehicle", shapeFile "hover_apc_sml", shieldShapeName "shield_large", mass 18.0, drag 1.0, density 1.2, maxBank 0.3, maxPitch 0.3, maxSpeed 30, minSpeed -1, lift 0.5, maxVertical 8, damageLevel {1.0, 1.0}, destroyDamage 1.0, accel 0.25, groundDamageScale 0.50, repairRate 0, ramDamage 2, ramDamageType -1, mapFilter 2, mapIcon "M_vehicle", fireSound SoundMissileTurretFire, damageSound SoundTankCrash, visibleToSensor true, shadowDetailMask 2, mountSound SoundFlyerMount, dismountSound SoundFlyerDismount, idleSound SoundFlyerIdle, moveSound SoundFlyerActive, visibleDriver true, driverPose 23, description "Leopard Class"
Neighbourhood
Points at
| projectileType | SeekingMissileData STR2Missile | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| explosionId | flashExpLarge |
|---|---|
| debrisId | flashDebrisLarge |
| className | "Vehicle" |
| shapeFile | "hover_apc_sml" |
| shieldShapeName | "shield_large" |
| mass | 18.0 |
| drag | 1.0 |
| density | 1.2 |
| maxBank | 0.3 |
| maxPitch | 0.3 |
| maxSpeed | 30 |
| minSpeed | -1 |
| lift | 0.5 |
| maxAlt | 90000 |
| maxVertical | 8 |
| maxDamage | 2.0 |
| damageLevel | {1.0, 1.0} |
| destroyDamage | 1.0 |
| maxEnergy | 125 |
| accel | 0.25 |
| groundDamageScale | 0.50 |
| repairRate | 0 |
| ramDamage | 2 |
| ramDamageType | -1 |
| mapFilter | 2 |
| mapIcon | "M_vehicle" |
| fireSound | SoundMissileTurretFire |
| reloadDelay | 0.5 |
| damageSound | SoundTankCrash |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| mountSound | SoundFlyerMount |
| dismountSound | SoundFlyerDismount |
| idleSound | SoundFlyerIdle |
| moveSound | SoundFlyerActive |
| visibleDriver | true |
| driverPose | 23 |
| description | "Leopard Class" |
B 1 mods maxEnergy 300 · projectileType STR2Missile · maxAlt 20 · maxDamage 3.0
| explosionId | flashExpLarge |
|---|---|
| debrisId | flashDebrisLarge |
| className | "Vehicle" |
| shapeFile | "hover_apc_sml" |
| shieldShapeName | "shield_large" |
| mass | 18.0 |
| drag | 1.0 |
| density | 1.2 |
| maxBank | 0.3 |
| maxPitch | 0.3 |
| maxSpeed | 30 |
| minSpeed | -1 |
| lift | 0.5 |
| maxAlt | 20 |
| maxVertical | 8 |
| maxDamage | 3.0 |
| damageLevel | {1.0, 1.0} |
| destroyDamage | 1.0 |
| maxEnergy | 300 |
| accel | 0.25 |
| groundDamageScale | 0.50 |
| projectileType | STR2Missile |
| repairRate | 0 |
| ramDamage | 2 |
| ramDamageType | -1 |
| mapFilter | 2 |
| mapIcon | "M_vehicle" |
| fireSound | SoundMissileTurretFire |
| reloadDelay | 0.8 |
| damageSound | SoundTankCrash |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| mountSound | SoundFlyerMount |
| dismountSound | SoundFlyerDismount |
| idleSound | SoundFlyerIdle |
| moveSound | SoundFlyerActive |
| visibleDriver | true |
| driverPose | 23 |
| description | "Leopard Class" |