Starsiege: Tribes Community Archive

HvMechBot

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Filename
HvMechBot.zip
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648.7 KB (listed 648.7KB)
Type
ZIP
Version
0.096 (from readme)
Developer
admin
Last update
Jun 07, 2008 - 02:16
Format
Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — _HvMechBot_Readme.txt (from the archive itself)
_hvMechBot_Readme.txt

Ported WITH PERMISSION from House Vagaroth and the Spoonbot Dev team.


QUICK START INSTRUCTIONS:
==================

1)	*** READ "QUICK NOTES" BELOW ***
2)	Unzip the archive to your DYNAMIX\TRIBES folder WITH PATHNAMES.
3)	Go to DOS and the tribes directory and type

	hvMechBot
	-OR-
	hvMechLite
(depending on the power of your CPU - hvMechLite for less powerful CPU's...)

4)	Host a game.
5)	You will find new mission types.  They are optimized for use with bots!!!

- OR -

1)	*** READ "QUICK NOTES" BELOW ***
2)	Unzip the archive to your DYNAMIX\TRIBES folder WITH PATHNAMES.
3)	For a dedicated server go to DOS and the tribes directory and type

	hvMechBot_dedicated
	-OR-
	hvMechLite_dedicated
(depending on the power of your CPU - hvMechLite for less powerful CPU's...)

4)	Start tribes normally & join your server.
5)	You will find new mission types.  They are optimized for use with bots!!!

(Dedicated servers tend to run better.  Start the dedicated server, then fire tribes & connect to your own machine...)

QUICK NOTES:
=========

-There is a LOT of good stuff in this readme.  READ IT BEFORE you complain.
-This is still beta schtuff - some stuff won't work perfectly!
-10-20 seconds of LAG at EACH map start is NORMAL - this is the bots firing up.
-Run a dedicated server if you can - it performs better.
-The bots intelligence is set very high in Dynamix\Tribes\config\hvMechBot*.cs - if they are too 
	accurate for you, find the $Spoonbot::IQ line, and lower the number it is set to!
-CTF bots TRY to get the flag - they DO get stuck.  Play Raindance or Snowblind, & they might cap!!!
-You'll see new maps in your map menu - use them - theyre modified for MAXIMUM compatibility with bots...
-Do yourself a favor, & download the [CoD] maps:  http://hox.dhs.org/tribes/SpoonMaps.zip

Below you'll find lots of info, modified from the original Spoonbot & hvMechWarrior-V1 mod readme's, modified for 
hvMechBot.  Some of the text is pilfered/plagarized/stolen from the original mods, but I had permission & I hate 
writing readme's!!!
			-Mr. X


----------------------------------------------------------------
Name: hvMechBot Mod
Version: 0.096
Date: 23-April-2000
Author:Mr. X (Special thanks & most of the credit to hvPalantirion, hvHelplessTarget, [CoD]HoMiCiDe, and Josef Jahn!!!)
Email: mr.x@rcn.com
URL : Available at http://www.tribalwar.com/goat/
Purpose: hvMechWarrior using enhanced bot AI with "hunt and kill" capability and extended armor/weapon handling.
Requirements: TRIBES v1.7 or higher


Notes:   This Mod was ported with permission of the makers of BOTH hvMechWarrior and Spoonbot!
---------------------------------------------------------------


 Who writes hvMechBot?
----------------------

Hello, My name is Mr. X!  I did all of the integration between hvMechWarrior and Spoonbot.  My intentions were to
remain as true to the original hvMechWarrior Mod as possible, while making extensive changes (improvements?)
to the spoonbot code...

As for the original mods:

From the original Spoonbot:
-------------------------

Werewolf (werewolf@playspoon.com) is the one to blame for bugs and stuff. He, I mean, I created this bot.
Wicked69 (Wicked69@playspoon.com) wrote the whole tree code (that's the path navigation) thus he coded about 50% of the bot!!
Sam Wilson (Sam@screamingmouse.com) optimized the tree calculation routine so it takes minutes instead of hours!!! Thanks!!
EMO1313 (emo1313@dopplegangers.dynip.com) made the BotGear code, many bug reports, and the SHIFTER mod.
Savage (savage@technopop.com) shared the code of his bot, especially the mortar code. Thanks Savage!


Many thanks go to Weirdo, Nollykin, [CYA]WoLf, XXX_Quitch, Mr. X, Balkatori, Cyberdachshund, Storm, Kerusso, Stephen East and all the
countless people on the Spoonbot Development Board, who were loyal Spoonbot-testers and contributors for almost a year now.

Special Thanks to [CoD]h0micide (http://www.codx.com) for his CTF code improvements and his gorgeous spoonbot map pack!!!

From the original hvMechWarrior-V1:
----------------------------------

 hvPALANTIRION and hvHelplessTarget (authors)

With credits to:

- IX_Savage: Whose scripting brilliance allowed me to learn the OnFire 
function as well as the peculiarities of designing guided missiles. His 
code also helped me with the SpawnProjectile function.

- hvHelplessTarget: Whose efforts in co-designing this mod allowed me to 
learn time delay and loop structures in Tribes. You can see examples of 
these in the Auto Cannon and LRM weapons, among others. He is also 
responsible for a great deal of miscelaneous feedback that has 
dramatically increased the hvMechwarrior's playability.

- [hvC]NaTeDoGG: It was his Client::TakeControl function that has allowed 
the use of both Command Stations and the C3 Computer. He taught me the 
technique of weapon addition, that allowed me to add differentiating 
items to the Mechs. He is also solely responsible for the ArrowIV's 
"player-pilot" guidance, a truely ingenious piece of coding that everyone 
should take a look at in his HaVoC-v1.5 mod. Speaking of which, there are 
some other items in the HaVoC mod that are truely astounding, but you'll 
have to wait until it's release to see them :)  (Follow the link above to 
view his great site) He has also helped me with the upcoming multiple 
grenade and multiple mine selection functions.

- The makers of the original Battletech comic book and model series, who 
inspired this whole "mechanized warfare" genra.

- The makers of the Macross, the Movie and Robotech, the television show, 
who brought the concept of Japanese animation to America.

- FASA Corporation: Who developed the Battletech RPG, based on the 
forementioned comic book and TV series.

- Activision: Who managed to turn a great RPG into a great series of video 
games with Mechwarr
Contents — 32 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=232
Archived source HTML: _source/file/232.html