HvMechBot
by admin
⤓ Download · 648.7 KBNo file description.
- Filename
HvMechBot.zip- Size
- 648.7 KB (listed 648.7KB)
- Type
- ZIP
- Version
- 0.096 (from readme)
- Developer
- admin
- Last update
- Jun 07, 2008 - 02:16
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — _HvMechBot_Readme.txt (from the archive itself)
_hvMechBot_Readme.txt Ported WITH PERMISSION from House Vagaroth and the Spoonbot Dev team. QUICK START INSTRUCTIONS: ================== 1) *** READ "QUICK NOTES" BELOW *** 2) Unzip the archive to your DYNAMIX\TRIBES folder WITH PATHNAMES. 3) Go to DOS and the tribes directory and type hvMechBot -OR- hvMechLite (depending on the power of your CPU - hvMechLite for less powerful CPU's...) 4) Host a game. 5) You will find new mission types. They are optimized for use with bots!!! - OR - 1) *** READ "QUICK NOTES" BELOW *** 2) Unzip the archive to your DYNAMIX\TRIBES folder WITH PATHNAMES. 3) For a dedicated server go to DOS and the tribes directory and type hvMechBot_dedicated -OR- hvMechLite_dedicated (depending on the power of your CPU - hvMechLite for less powerful CPU's...) 4) Start tribes normally & join your server. 5) You will find new mission types. They are optimized for use with bots!!! (Dedicated servers tend to run better. Start the dedicated server, then fire tribes & connect to your own machine...) QUICK NOTES: ========= -There is a LOT of good stuff in this readme. READ IT BEFORE you complain. -This is still beta schtuff - some stuff won't work perfectly! -10-20 seconds of LAG at EACH map start is NORMAL - this is the bots firing up. -Run a dedicated server if you can - it performs better. -The bots intelligence is set very high in Dynamix\Tribes\config\hvMechBot*.cs - if they are too accurate for you, find the $Spoonbot::IQ line, and lower the number it is set to! -CTF bots TRY to get the flag - they DO get stuck. Play Raindance or Snowblind, & they might cap!!! -You'll see new maps in your map menu - use them - theyre modified for MAXIMUM compatibility with bots... -Do yourself a favor, & download the [CoD] maps: http://hox.dhs.org/tribes/SpoonMaps.zip Below you'll find lots of info, modified from the original Spoonbot & hvMechWarrior-V1 mod readme's, modified for hvMechBot. Some of the text is pilfered/plagarized/stolen from the original mods, but I had permission & I hate writing readme's!!! -Mr. X ---------------------------------------------------------------- Name: hvMechBot Mod Version: 0.096 Date: 23-April-2000 Author:Mr. X (Special thanks & most of the credit to hvPalantirion, hvHelplessTarget, [CoD]HoMiCiDe, and Josef Jahn!!!) Email: mr.x@rcn.com URL : Available at http://www.tribalwar.com/goat/ Purpose: hvMechWarrior using enhanced bot AI with "hunt and kill" capability and extended armor/weapon handling. Requirements: TRIBES v1.7 or higher Notes: This Mod was ported with permission of the makers of BOTH hvMechWarrior and Spoonbot! --------------------------------------------------------------- Who writes hvMechBot? ---------------------- Hello, My name is Mr. X! I did all of the integration between hvMechWarrior and Spoonbot. My intentions were to remain as true to the original hvMechWarrior Mod as possible, while making extensive changes (improvements?) to the spoonbot code... As for the original mods: From the original Spoonbot: ------------------------- Werewolf (werewolf@playspoon.com) is the one to blame for bugs and stuff. He, I mean, I created this bot. Wicked69 (Wicked69@playspoon.com) wrote the whole tree code (that's the path navigation) thus he coded about 50% of the bot!! Sam Wilson (Sam@screamingmouse.com) optimized the tree calculation routine so it takes minutes instead of hours!!! Thanks!! EMO1313 (emo1313@dopplegangers.dynip.com) made the BotGear code, many bug reports, and the SHIFTER mod. Savage (savage@technopop.com) shared the code of his bot, especially the mortar code. Thanks Savage! Many thanks go to Weirdo, Nollykin, [CYA]WoLf, XXX_Quitch, Mr. X, Balkatori, Cyberdachshund, Storm, Kerusso, Stephen East and all the countless people on the Spoonbot Development Board, who were loyal Spoonbot-testers and contributors for almost a year now. Special Thanks to [CoD]h0micide (http://www.codx.com) for his CTF code improvements and his gorgeous spoonbot map pack!!! From the original hvMechWarrior-V1: ---------------------------------- hvPALANTIRION and hvHelplessTarget (authors) With credits to: - IX_Savage: Whose scripting brilliance allowed me to learn the OnFire function as well as the peculiarities of designing guided missiles. His code also helped me with the SpawnProjectile function. - hvHelplessTarget: Whose efforts in co-designing this mod allowed me to learn time delay and loop structures in Tribes. You can see examples of these in the Auto Cannon and LRM weapons, among others. He is also responsible for a great deal of miscelaneous feedback that has dramatically increased the hvMechwarrior's playability. - [hvC]NaTeDoGG: It was his Client::TakeControl function that has allowed the use of both Command Stations and the C3 Computer. He taught me the technique of weapon addition, that allowed me to add differentiating items to the Mechs. He is also solely responsible for the ArrowIV's "player-pilot" guidance, a truely ingenious piece of coding that everyone should take a look at in his HaVoC-v1.5 mod. Speaking of which, there are some other items in the HaVoC mod that are truely astounding, but you'll have to wait until it's release to see them :) (Follow the link above to view his great site) He has also helped me with the upcoming multiple grenade and multiple mine selection functions. - The makers of the original Battletech comic book and model series, who inspired this whole "mechanized warfare" genra. - The makers of the Macross, the Movie and Robotech, the television show, who brought the concept of Japanese animation to America. - FASA Corporation: Who developed the Battletech RPG, based on the forementioned comic book and TV series. - Activision: Who managed to turn a great RPG into a great series of video games with Mechwarr
Contents — 32 files (inside the archive)
- hvmechlite_dedicated.bat
- hvmechlite.bat
- hvmechbot_dedicated.bat
- hvmechbot.bat
- _HvMechBot_Readme.txt
- hvMechBot/scripts.vol
- hvMechBot/staticshape.cs
- config/hvMechBot.cs
- config/hvMechBot_orig.cs
- config/hvMechLite.cs
- config/hvMechLite_orig.cs
- config/BT_DangerousCrossing_bots.cs
- config/BT_DoD_One_Inventory_bots.cs
- config/BT_IceRidge_bots.cs
- config/BT_Raindance_bots.cs
- config/BT_Rollercoaster_bots.cs
- config/BT_SnowBlind_bots.cs
- config/BT_Stonehenge_bots.cs
- Base/Missions/DangerousCrossing_Bots.dsc
- Base/Missions/DangerousCrossing_Bots.mis
- Base/Missions/DoD_One_Inventory_bots.dsc
- Base/Missions/DoD_One_Inventory_bots.mis
- Base/Missions/IceRidge_bots.dsc
- Base/Missions/IceRidge_bots.mis
- Base/Missions/Raindance_Bots.dsc
- Base/Missions/Raindance_Bots.MIS
- Base/Missions/Rollercoaster_bots.dsc
- Base/Missions/Rollercoaster_bots.mis
- Base/Missions/SnowBlind_bots.dsc
- Base/Missions/SnowBlind_bots.mis
- Base/Missions/Stonehenge_Bots.dsc
- Base/Missions/Stonehenge_Bots.mis
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=232
Archived source HTML: _source/file/232.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=232
Archived source HTML: _source/file/232.html