hvMechWarrior-v14
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- Filename
hvMechWarrior-v14.zip- Size
- 304.7 KB (listed 304.7KB)
- Type
- ZIP
- Developer
- admin
- Last update
- Jun 07, 2008 - 02:16
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — hvMechWarrior-v14 Install.txt (from the archive itself)
hvMechWarrior-v14 mod
by
hvPALANTIRION dated: 11/12/00
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Disclaimer
----------
- It is my intention, as co-designer of the hvMechWarrior mod, not to
interfere with any of the Mechwarrior products produced by Activision,
FASA or Microprose, but, rather, to give their efforts a new market
through Tribes. It is my hope that the hvMechWarrior mod will bring a
new combat experience to players of Tribes and that this experience
will increase interest in the Mechwarrior series of PC games as well
as the Battletech RPG. Likewise, I hope that more BattleTech fans will
be attracted to Tribes and the faster action and team-oriented
strategies resident in Tribes.
Mission Statement
-----------------
- The hvMechWarrior mod was designed to bring the atmosphere and
heavy-combat philosophy of Mechwarrior to Tribes. I love the fast paced
action of Tribes, and I love the strategic aspects of Mechwarrior.
Thus, I felt that an integration of the two would produce an ideal
combat experience. I am not attempting to replicate the Mechwarrior PC
game, but to produce a new style of combat for Tribes, that requires
more strategic thought than Base, without sacrificing speedy gameplay.
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Installation of hvMechWarrior-v14
---------------------------------
1)Create a new directory within your Tribes directory called
"hvMechWarrior-v14"
(Note: Substitute your HDD's drive letter in place of where I use "X" below)
2)Unzip the scripts.vol file in this directory
3)Make a Tribes shortcut on your desktop, then:
a)Right click on the shortcut
b)Select "Properties"
c)On the line "target" add " -mod hvMechWarrior-v14"
d)It should read: "X:\Tribes.exe -mod hvMechWarrior-v14"
3b)To run a dedicated server:
a)Copy your existing hvMechWarrior desktop shortcut
b)Access the "target" line as described in "3"
c)Add " -dedicated" after the mod name
d)It should read: "X:\Tribes.exe -mod hvMechWarrior-v14 -dedicated"
3c)To run a dedicated server using Infinate Spawn:
a)Copy your existing hvMechWarrior desktop shortcut
b)Access the "target" line as described in "3"
c)Edit the "target" line so it reads:
"X:\InfiniteSpawn.exe *tribes +exec serverConfig -mod hvMechWarrior-v14 -dedicated"
4)Unzip all hvMechWarrior map files into your Tribes\Base\Missions
directory
5)Double click on the desktop icon to run Tribes with the mod
Note: To switch back to Base Tribes, reset the shortcut's "target" line to
simply read "X:\Tribes.exe"
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Credits
-------
The hvMechWarrior mod would not have been possible without the
contributions of the following:
- IX_Savage: Whose scripting brilliance allowed me to learn the OnFire
function as well as the peculiarities of designing guided missiles. His
code also helped me with the SpawnProjectile function.
- hvHelplessTarget: Whose efforts in co-designing this mod allowed me to
learn time delay and loop structures in Tribes. You can see examples of
these in the Auto Cannon and LRM weapons, among others. He is also
responsible for a great deal of miscelaneous feedback that has
dramatically increased the hvMechwarrior's playability.
- [HvC]NaTeDoGG: It was his Client::TakeControl function that has allowed
the use of both Command Stations and the C3 Computer. He taught me the
technique of weapon addition, that allowed me to add differentiating
items to the Mechs. He is also solely responsible for the ArrowIV's
"player-pilot" guidance, a truely ingenious piece of coding that everyone
should take a look at in his HaVoC-v1.5 mod. Speaking of which, there are
some other items in the HaVoC mod that are truely astounding, but you'll
have to wait until it's release to see them :) (Follow the link above to
view his great site) He has also helped me with the upcoming multiple
grenade and multiple mine selection functions.
- The makers of the original Battletech comic book and model series, who
inspired this whole "mechanized warfare" genra.
- The makers of the Macross, the Movie and Robotech, the television show,
who brought the concept of Japanese animation to America.
- FASA Corporation: Who developed the Battletech RPG, based on the
forementioned comic book and TV series.
- Activision: Who managed to turn a great RPG into a great series of video
games with Mechwarrior, Mechwarrior2, and Mechwarrior2, Mercenaries.
- MicroProse: Who is responsible for keeping the flame alive with
Mechwarrior3.
- All those guys who helped me beta-test hvMechWarrior. Thanks a bunch :)
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Comments/Feedback/Suggestions
-----------------------------
email . . . palantirion@housevagoroth.com
. . . palantirion@geocities.com
URL: House Vagoroth . . . www.housevagoroth.com
HV Mods at . . . www.geocities.com/TimesSquare/Fortress/5514
"The time has come to speak of many things...
The ups and downs of flying clowns,
and cannons wearing wings"--Author UnknownContents — 2 files (inside the archive)
- hvMechWarrior-v14 Install.txt
- scripts.vol
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=230
Archived source HTML: _source/file/230.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=230
Archived source HTML: _source/file/230.html