FlierData NapProj community-made
Not part of the retail game. No Dynamix version of this name exists.
This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 36 mods; the most-shipped one is in 81% of them — almost everyone ships the same version.
What the variants disagree about
| property | A29 mods | B4 mods | C2 mods | D1 mods | spread |
|---|---|---|---|---|---|
| damageLevel | {0.001, 0.001} | {0.1, 0.1} | {0.001, 0.001} | {0.1, 0.1} | 2 vals |
| maxSpeed | 70 | 66 | 70 | 66 | 2 vals |
| minSpeed | 45 | 45 | 45 | 66 | 2 vals |
| ramDamageType | $MissileDamageType | $MissileRamDamageType | $MissileDamageType | $MissileRamDamageType | 2 vals |
| maxAlt | 2300 | 10000 | 23 | 10000 | 3 vals |
| destroyDamage | 0.001 | 0.1 | 0.001 | 0.1 | 2 vals |
| maxBank | 50 | 10 | 50 | 10 | 2 vals |
| maxDamage | 0.001 | 0.1 | 0.001 | 0.1 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
3 more properties that differ
projectile, ramDamage, visibleToSensor
Same in all 4 variants (21)
description "Napalm Missile", explosionId napExp, className "Vehicle", shapeFile "rocket", shieldShapeName "shield_medium", mass 9.0, drag 1.5, density 1.2, maxPitch 5000, lift 0, maxVertical 20, maxEnergy 10, accel 4.0, groundDamageScale 1000.0, repairRate 0, damageSound SoundFlierCrash, shadowDetailMask 2, idleSound SoundWindDisgust, moveSound SoundWindDisgust, visibleDriver true, driverPose 22
All 4 variants
A 29 mods the most-shipped version
| description | "Napalm Missile" |
|---|---|
| explosionId | napExp |
| className | "Vehicle" |
| shapeFile | "rocket" |
| shieldShapeName | "shield_medium" |
| projectile | "Undefined" |
| mass | 9.0 |
| drag | 1.5 |
| density | 1.2 |
| maxBank | 50 |
| maxPitch | 5000 |
| maxSpeed | 70 |
| minSpeed | 45 |
| lift | 0 |
| maxAlt | 2300 |
| maxVertical | 20 |
| destroyDamage | 0.001 |
| maxDamage | 0.001 |
| damageLevel | {0.001, 0.001} |
| maxEnergy | 10 |
| accel | 4.0 |
| groundDamageScale | 1000.0 |
| repairRate | 0 |
| damageSound | SoundFlierCrash |
| ramDamage | 0.45 |
| ramDamageType | $MissileDamageType |
| visibleToSensor | false |
| shadowDetailMask | 2 |
| idleSound | SoundWindDisgust |
| moveSound | SoundWindDisgust |
| visibleDriver | true |
| driverPose | 22 |
B 4 mods damageLevel {0.1, 0.1} · maxSpeed 66 · ramDamageType $MissileRamDamageType · destroyDamage 0.1
| description | "Napalm Missile" |
|---|---|
| explosionId | napExp |
| className | "Vehicle" |
| shapeFile | "rocket" |
| shieldShapeName | "shield_medium" |
| mass | 9.0 |
| drag | 1.5 |
| density | 1.2 |
| maxBank | 10 |
| maxPitch | 5000 |
| maxSpeed | 66 |
| minSpeed | 45 |
| lift | 0 |
| maxAlt | 10000 |
| maxVertical | 20 |
| destroyDamage | 0.1 |
| maxDamage | 0.1 |
| damageLevel | {0.1, 0.1} |
| maxEnergy | 10 |
| accel | 4.0 |
| groundDamageScale | 1000.0 |
| repairRate | 0 |
| damageSound | SoundFlierCrash |
| ramDamage | 0.4 |
| ramDamageType | $MissileRamDamageType |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| idleSound | SoundWindDisgust |
| moveSound | SoundWindDisgust |
| visibleDriver | true |
| driverPose | 22 |
C 2 mods maxAlt 23
| description | "Napalm Missile" |
|---|---|
| explosionId | napExp |
| className | "Vehicle" |
| shapeFile | "rocket" |
| shieldShapeName | "shield_medium" |
| projectile | "Undefined" |
| mass | 9.0 |
| drag | 1.5 |
| density | 1.2 |
| maxBank | 50 |
| maxPitch | 5000 |
| maxSpeed | 70 |
| minSpeed | 45 |
| lift | 0 |
| maxAlt | 23 |
| maxVertical | 20 |
| destroyDamage | 0.001 |
| maxDamage | 0.001 |
| damageLevel | {0.001, 0.001} |
| maxEnergy | 10 |
| accel | 4.0 |
| groundDamageScale | 1000.0 |
| repairRate | 0 |
| damageSound | SoundFlierCrash |
| ramDamage | 0.45 |
| ramDamageType | $MissileDamageType |
| visibleToSensor | false |
| shadowDetailMask | 2 |
| idleSound | SoundWindDisgust |
| moveSound | SoundWindDisgust |
| visibleDriver | true |
| driverPose | 22 |
D 1 mods damageLevel {0.1, 0.1} · maxSpeed 66 · minSpeed 66 · ramDamageType $MissileRamDamageType
| description | "Napalm Missile" |
|---|---|
| explosionId | napExp |
| className | "Vehicle" |
| shapeFile | "rocket" |
| shieldShapeName | "shield_medium" |
| mass | 9.0 |
| drag | 1.5 |
| density | 1.2 |
| maxBank | 10 |
| maxPitch | 5000 |
| maxSpeed | 66 |
| minSpeed | 66 |
| lift | 0 |
| maxAlt | 10000 |
| maxVertical | 20 |
| destroyDamage | 0.1 |
| maxDamage | 0.1 |
| damageLevel | {0.1, 0.1} |
| maxEnergy | 10 |
| accel | 4.0 |
| groundDamageScale | 1000.0 |
| repairRate | 0 |
| damageSound | SoundFlierCrash |
| ramDamage | 0.4 |
| ramDamageType | $MissileRamDamageType |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| idleSound | SoundWindDisgust |
| moveSound | SoundWindDisgust |
| visibleDriver | true |
| driverPose | 22 |