FlierData TOWMissile community-made
Not part of the retail game. No Dynamix version of this name exists.
This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| maxSpeed | 40 | 60 | 2 vals |
| minSpeed | 40 | 60 | 2 vals |
| accel | 0.8 | 2.0 | 2 vals |
| maxAlt | 25 | 200 | 2 vals |
| ramDamage | 1.5 | 3.5 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (28)
explosionId flashExpLarge, debrisId flashDebrisLarge, className "Vehicle", shapeFile "rocket", shieldShapeName "shield_medium", mass 9.0, drag 1.0, density 1.2, maxBank 0.5, maxPitch 0.5, lift 0.75, maxVertical 10, maxDamage 0.001, damageLevel {1.0, 1.0}, maxEnergy 100, groundDamageScale 5.0, reloadDelay 0.0, repairRate 0, damageSound SoundFlierCrash, ramDamageType -1, mapFilter 2, mapIcon "M_vehicle", visibleToSensor true, shadowDetailMask 2, moveSound SoundJetHeavy, visibleDriver false, driverPose 22, description "TOW"
All 2 variants
A 2 mods the most-shipped version
| explosionId | flashExpLarge |
|---|---|
| debrisId | flashDebrisLarge |
| className | "Vehicle" |
| shapeFile | "rocket" |
| shieldShapeName | "shield_medium" |
| mass | 9.0 |
| drag | 1.0 |
| density | 1.2 |
| maxBank | 0.5 |
| maxPitch | 0.5 |
| maxSpeed | 40 |
| minSpeed | 40 |
| lift | 0.75 |
| maxAlt | 25 |
| maxVertical | 10 |
| maxDamage | 0.001 |
| damageLevel | {1.0, 1.0} |
| maxEnergy | 100 |
| accel | 0.8 |
| groundDamageScale | 5.0 |
| reloadDelay | 0.0 |
| repairRate | 0 |
| damageSound | SoundFlierCrash |
| ramDamage | 1.5 |
| ramDamageType | -1 |
| mapFilter | 2 |
| mapIcon | "M_vehicle" |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| moveSound | SoundJetHeavy |
| visibleDriver | false |
| driverPose | 22 |
| description | "TOW" |
B 1 mods maxSpeed 60 · minSpeed 60 · accel 2.0 · maxAlt 200
| explosionId | flashExpLarge |
|---|---|
| debrisId | flashDebrisLarge |
| className | "Vehicle" |
| shapeFile | "rocket" |
| shieldShapeName | "shield_medium" |
| mass | 9.0 |
| drag | 1.0 |
| density | 1.2 |
| maxBank | 0.5 |
| maxPitch | 0.5 |
| maxSpeed | 60 |
| minSpeed | 60 |
| lift | 0.75 |
| maxAlt | 200 |
| maxVertical | 10 |
| maxDamage | 0.001 |
| damageLevel | {1.0, 1.0} |
| maxEnergy | 100 |
| accel | 2.0 |
| groundDamageScale | 5.0 |
| reloadDelay | 0.0 |
| repairRate | 0 |
| damageSound | SoundFlierCrash |
| ramDamage | 3.5 |
| ramDamageType | -1 |
| mapFilter | 2 |
| mapIcon | "M_vehicle" |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| moveSound | SoundJetHeavy |
| visibleDriver | false |
| driverPose | 22 |
| description | "TOW" |