⌂Starsiege: Tribes Community Archive

FlierData Union community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Vehicle
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
maxAlt15900002 vals
maxDamage4.63.02 vals
reloadDelay3.54.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (35)

explosionId flashExpLarge, debrisId flashDebrisLarge, className "Vehicle", shapeFile "hover_apc", shieldShapeName "shield_large", mass 18.0, drag 1.0, density 1.2, maxBank 0.2, maxPitch 0.2, maxSpeed 25, minSpeed -1, lift 0.35, maxVertical 6, damageLevel {1.0, 1.0}, maxEnergy 500, accel 0.25, groundDamageScale 0.125, projectileType MortarTurretShell, repairRate 0, ramDamage 2, ramDamageType -1, mapFilter 2, mapIcon "M_vehicle", fireSound bigExplosion1, damageSound SoundTankCrash, visibleToSensor true, shadowDetailMask 2, mountSound SoundFlyerMount, dismountSound SoundFlyerDismount, idleSound SoundFlyerIdle, moveSound SoundFlyerActive, visibleDriver true, driverPose 23, description "Union Class"

Neighbourhood

Points at

projectileTypeGrenadeData MortarTurretShell2 mods

All 2 variants

A 1 mods the most-shipped version
explosionIdflashExpLarge
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"hover_apc"
shieldShapeName"shield_large"
mass18.0
drag1.0
density1.2
maxBank0.2
maxPitch0.2
maxSpeed25
minSpeed-1
lift0.35
maxAlt15
maxVertical6
maxDamage4.6
damageLevel{1.0, 1.0}
maxEnergy500
accel0.25
groundDamageScale0.125
projectileTypeMortarTurretShell
repairRate0
ramDamage2
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
fireSoundbigExplosion1
reloadDelay3.5
damageSoundSoundTankCrash
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
description"Union Class"
Shipped by: HvMechBot
B 1 mods maxAlt 90000 · maxDamage 3.0 · reloadDelay 4.0
explosionIdflashExpLarge
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"hover_apc"
shieldShapeName"shield_large"
mass18.0
drag1.0
density1.2
maxBank0.2
maxPitch0.2
maxSpeed25
minSpeed-1
lift0.35
maxAlt90000
maxVertical6
maxDamage3.0
damageLevel{1.0, 1.0}
maxEnergy500
accel0.25
groundDamageScale0.125
projectileTypeMortarTurretShell
repairRate0
ramDamage2
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
fireSoundbigExplosion1
reloadDelay4.0
damageSoundSoundTankCrash
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
description"Union Class"
Shipped by: hvMechWarrior-v14