ItemData BaseAlarm community-made Not part of the retail game. No Dynamix version of this name exists.
31 mods
7 variants
42% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed Carried on player 7 variants across 31 mods; the most-shipped one is in 42% of them — no version dominates — this name was forked hard.
What the variants disagree about property A 13 mods B 5 mods C 4 mods D 4 mods E 2 mods spread price 50 50 50 69 50 3 vals heading "dDeployables" "fDeployable Sensors" "iSensors" "fDeployable Sensors" "gSensors" 6 vals
Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.
Same in all 7 variants (10) description "Base Alarm", shapeFile "sensor_small", className "Backpack", shadowDetailMask 4, imageType BaseAlarmImage, mass 2.0, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood Points at All 7 variants A 13 mods the most-shipped version description "Base Alarm" shapeFile "sensor_small" className "Backpack" heading "dDeployables" shadowDetailMask 4 imageType BaseAlarmImage mass 2.0 elasticity 0.2 price 50 hudIcon "deployable" showWeaponBar true hiliteOnActive true
B 5 mods heading "fDeployable Sensors" description "Base Alarm" shapeFile "sensor_small" className "Backpack" heading "fDeployable Sensors" shadowDetailMask 4 imageType BaseAlarmImage mass 2.0 elasticity 0.2 price 50 hudIcon "deployable" showWeaponBar true hiliteOnActive true
C 4 mods heading "iSensors" description "Base Alarm" shapeFile "sensor_small" className "Backpack" heading "iSensors" shadowDetailMask 4 imageType BaseAlarmImage mass 2.0 elasticity 0.2 price 50 hudIcon "deployable" showWeaponBar true hiliteOnActive true
D 4 mods price 69 · heading "fDeployable Sensors" description "Base Alarm" shapeFile "sensor_small" className "Backpack" heading "fDeployable Sensors" shadowDetailMask 4 imageType BaseAlarmImage mass 2.0 elasticity 0.2 price 69 hudIcon "deployable" showWeaponBar true hiliteOnActive true
E 2 mods heading "gSensors" description "Base Alarm" shapeFile "sensor_small" className "Backpack" heading "gSensors" shadowDetailMask 4 imageType BaseAlarmImage mass 2.0 elasticity 0.2 price 50 hudIcon "deployable" showWeaponBar true hiliteOnActive true
F 2 mods price 150 · heading $InvHead[ihDSe] description "Base Alarm" shapeFile "sensor_small" className "Backpack" heading $InvHead[ihDSe] shadowDetailMask 4 imageType BaseAlarmImage mass 2.0 elasticity 0.2 price 150 hudIcon "deployable" showWeaponBar true hiliteOnActive true
G 1 mods heading $InvHead[ihDes] description "Base Alarm" shapeFile "sensor_small" className "Backpack" heading $InvHead[ihDes] shadowDetailMask 4 imageType BaseAlarmImage mass 2.0 elasticity 0.2 price 50 hudIcon "deployable" showWeaponBar true hiliteOnActive true