ItemData CloakPack community-made Not part of the retail game. No Dynamix version of this name exists.
5 mods
4 variants
40% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed Carried on player 4 variants across 5 mods; the most-shipped one is in 40% of them — no version dominates — this name was forked hard.
What the variants disagree about Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (5) className "Backpack", shadowDetailMask 4, imageType CloakPackImage, showWeaponBar true, hiliteOnActive true
Neighbourhood Points at All 4 variants A 2 mods the most-shipped version description "Cloaking Pack" shapeFile "sensorjampack" className "Backpack" heading "cBackpacks" shadowDetailMask 4 imageType CloakPackImage price 325 hudIcon "sensorjamerpack" showWeaponBar true hiliteOnActive true
B 1 mods price 250 · heading "iBackpacks" · shapeFile "shieldPack" · hudIcon "shieldpack" description "Cloaking Pack" shapeFile "shieldPack" className "Backpack" heading "iBackpacks" shadowDetailMask 4 imageType CloakPackImage price 250 hudIcon "shieldpack" showWeaponBar true hiliteOnActive true
C 1 mods price 300 · shapeFile "jetPack" · hudIcon "energypack" description "Cloaking Pack" shapeFile "jetPack" className "Backpack" heading "cBackpacks" shadowDetailMask 4 imageType CloakPackImage price 300 hudIcon "energypack" showWeaponBar true hiliteOnActive true
D 1 mods price 400 · description "Cloak" · heading $InvHead[iEnha] description "Cloak" shapeFile "sensorjampack" className "Backpack" heading $InvHead[iEnha] shadowDetailMask 4 imageType CloakPackimage price 400 hudIcon "sensorjamerpack" showWeaponBar true hiliteOnActive true