⌂Starsiege: Tribes Community Archive

ItemImageData CloakPackImage community-made

Not part of the retail game. No Dynamix version of this name exists.

5mods
4variants
40%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
ABCD

4 variants across 5 mods; the most-shipped one is in 40% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA2 modsB1 modsC1 modsD1 modsspread
maxEnergy51011103 vals
sfxFireSoundJammerOnSoundJammerOnSoundShieldOnSoundShieldOn2 vals
mountOffset{ 0, -0.05, 0 }{ 0, -0.05, 0 }—{ 0, -0.1, 0 }2 vals
shapeFile"sensorjampack""sensorjampack""shieldPack""jetPack"3 vals
mountRotation{ 0, 0, 0 }{ 0, 0, 0 }——1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (3)

mountPoint 2, weaponType 2, firstPerson false

Neighbourhood

Used by

ItemData CloakPackimageType

Points at

sfxFireSoundData SoundJammerOn3 mods
sfxFireSoundData SoundShieldOn2 mods

All 4 variants

A 2 mods the most-shipped version
shapeFile"sensorjampack"
mountPoint2
weaponType2
maxEnergy5
sfxFireSoundJammerOn
mountOffset{ 0, -0.05, 0 }
mountRotation{ 0, 0, 0 }
firstPersonfalse
B 1 mods maxEnergy 10
shapeFile"sensorjampack"
mountPoint2
weaponType2
maxEnergy10
sfxFireSoundJammerOn
mountOffset{ 0, -0.05, 0 }
mountRotation{ 0, 0, 0 }
firstPersonfalse
Shipped by: netrunner
C 1 mods maxEnergy 11 · sfxFire SoundShieldOn · no mountOffset · no mountRotation
shapeFile"shieldPack"
mountPoint2
weaponType2
maxEnergy11
sfxFireSoundShieldOn
firstPersonfalse
Shipped by: theives
D 1 mods maxEnergy 10 · sfxFire SoundShieldOn · mountOffset { 0, -0.1, 0 } · no mountRotation
shapeFile"jetPack"
weaponType2
mountPoint2
mountOffset{ 0, -0.1, 0 }
sfxFireSoundShieldOn
maxEnergy10
firstPersonfalse